Does anyone know...
When converting models to be imported to milkshape, is there a way to keep them mapped the same way as the original model is mapped to the original texture so you don't have to remap the texture to the newly imported ship in milkshape?...
example converting from Homeworld to milkshape...
When converting models to be imported to milkshape, is there a way to keep them mapped the same way as the original model is mapped to the original texture so you don't have to remap the texture to the newly imported ship in milkshape?...
example converting from Homeworld to milkshape...