Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

market_ships Question

The general place to discuss MOD''ing Freelancer!

Post Sun Nov 16, 2003 9:09 pm

market_ships Question

in the market_ships.ini file, what do the numbers at the end of the packages mean?

e.g.

[BaseGood
base = Li01_15_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1 <---- These nums.

Post Sun Nov 16, 2003 9:57 pm

I think that is still unknown the start of its stands for if purchasable and level requierment

E-N

Post Mon Nov 17, 2003 5:22 pm

They have something to do with if they are available to buy at that particular base. For example

marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1

the first 0 = purchase level of 0 required (you can buy it as soon as you start the game)

marketgood = gf1_package, 0, 1, 1, 1, 0, 0, 1

The one above I am pretty sure means you can buy it from that base. I dont understand them fully but if you notice that only 3 of the ships in a base have 1 set of combination whereas the rest have different ones. Like I said Im no expert but from my mod work with the Babylon5 server with TFK Killermatrix I noticed little things like that

Its better to die on your feet, than to live on your knees.

Post Mon Nov 17, 2003 6:07 pm

Last one is money multiplier - put it at 2 and its twice the price for the ship. That is how the TEMP mod i have made has ships of varying prices around the solarsystems (hunt for best deal )

Post Tue Nov 18, 2003 12:23 am

Thanks again Chips, you've helped me alot (see thread: Cruise Power?)

Post Tue Nov 18, 2003 1:40 am

Aye - tis what i do best here i fear!

Post Tue Nov 18, 2003 1:57 pm

So we know:

The first one is level requirement
The second is rep. requirement
The last is the price modifier

What about the others??
Anyone Know?

TE-2LT-Morpheus
--Finance Corps
--Good Conduct Ribbon
--Elite Service Ribbon

Post Tue Nov 18, 2003 3:23 pm

ya - erm, lets see - marketgood = package, 1, -1, 1, 1, 0, 1, 1
or ,1 , -1, 0, 0, 1, 1, 1

So - the three after the rep are the sell don't sell part.
As in:
0, 0, 1 = don't sell
1, 1, 0 = sell sell sell

Now - i have just had an idea about the second to last one, will try it out.

Post Tue Nov 18, 2003 3:35 pm

Okay - here goes:

marketgood = package, 1, -1, 1, 1, 0, 1, 1

1st number = level to purchase
2nd number = rep to purchase (-1 to 1 just incase you wonder!)
3rd Number = Buy or sell (if 0 it isn't for sale, if 1 it is)
4th Number = Does nothing (tried changing it)
5th Number = Does nothing - doesn't change anything
6th Number = Price Multiplier on the goods.ini price

So - what does this mean? All that time we have all been changing numbers - its just the third one that needs changing. I like everyone else followed what was said first without exploring. There we go -what they do and don't do.

Post Tue Nov 18, 2003 4:32 pm

The 4th and 5th numbers must do something!

A big pat on the back to the person who discovers their functions first!

TE-2LT-Morpheus
--Finance Corps
--Good Conduct Ribbon
--Elite Service Ribbon

P.S. Thanks again Chips

Post Tue Nov 18, 2003 4:48 pm

Well - i have set their values between 0 and 2 with combinations of the other known ones. It has had no effect whatsoever. It is quite possible that it was 'coded' in when FL was supposed to have other functions, so although those numbers are there, the thing or function that is associtated with it is not. A bit like files saying radar jammer etc etc where everyone thinks there musta been a radar jammer or something.............(which was probs in use when the HUD had a radar in it, but now it doesn't - it won't. Like that, the numbers probs meant something too - but now they don't as the function wasnever put in, or was taken away.

Post Wed Nov 19, 2003 5:57 pm

How do you set the price at which something can be sold BACK to a base then?

TE-2LT-Morpheus
--Corps Service Badge: Finance
--Good Conduct Ribbon
--Elite Service Ribbon

Post Tue Apr 20, 2004 4:32 pm

Sorry for digging up such an old post, but there's something I'm trying to figure out. Basically, I want to remove the level requirements for ships. Why? Because although I like the SP campaign, most of the ships are not available to you during the course of it even though you have enough money and your rep (at the time) is okay.

So from what I understand here:

original : marketgood = xwing_package, 8 , -1, 1, 1, 0, 1, 1
changed: marketgood = xwing_package, 0 , -1, 1, 1, 0, 1, 1

This means originally this xwing_package ship had a buying level requirement of 8, but is now 0 = buyable at any point in the game? Is this correct? This mod's market_ships.ini has about 2,500 lines (ouch).

You guys have created great mods, but that level requirement thing is just plain annoying after I've played the SP campaign like 20 times already. I don't hate the campaign, I hate the fact that the NPCs are aware that Trent has a "level". If he shows up on their doorstep with enough money and is not hostile, why not let him buy the ships, eh?

Edit: typo.

" In Defeat, Malice; In Victory, Revenge! "

Edited by - Trucidation on 4/20/2004 5:34:10 PM

Edited by - Trucidation on 4/20/2004 5:35:44 PM

Post Tue Apr 20, 2004 4:47 pm

You can mod any level you want to use. If you play Open Sp, no story, you can change the level so you could have the ship at the begginging. Most mods set it higher so you have something to work towards, rather than be handed a powerful/big/ heavy ship to start with. But, if you mod it like you have in the demo in your post, you can have it when you want it. I do that a lot when trying out new ships.

Trucidation, Welcome to TLR.


Capt. Michael http://messianicgentile.tripod.com' Target=_Blank>"Finalday"

Post Tue Apr 20, 2004 5:04 pm

Thanks

If I'm not mistaken, OpenSP basically turns SP into MP -- no story, correct? Actually I do want to play the SP campaign; I just want to be able to pick up any ship which I have enough money for. And no, I don't want to be "handed out" a "great" ship from the start, I'm not planning to change anything else. I just got tired of saving up enough credits only to be told "You need to be level xxx to purchase this ship."

I did a forum search which turned out many helpful replies, but I'm kinda worried cause one guy mentioned that he did exactly what I was thinking of, by setting all the buying level requirements to zero, and he said no ships showed up.

Well I guess this is what experimenting is for. 2,500 lines is too much to edit by hand in Wordpad, and Excel might screw up the save by adding spurious quote signs around the numbers. I think I'll write a short batch file that changes to first number (level req, right?) to 0. Here goes...

Return to Freelancer General Editing Forum