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REVIEW: Free Worlds v1.51

The general place to discuss MOD''ing Freelancer!

Post Thu Nov 06, 2003 3:06 am

REVIEW: Free Worlds v1.51

Review of: "Free Worlds v1.51: A Star Wars TC Mod for Freelancer"

This mod is a great recreation of the selected Star Wars Systems that would make George Lucas proud. Althrough the mod has a few problems like with the balancing of some ships, and weapons, invisible enemy droids, one frighter that only has 5 cargo space, a disappearing, and reappearing Star Destroyer, and the very gay "starting with the escape pod" idea, and spending nearly every credit on a new ship (Which idiot came up with that idea?). Otherwise this is a pretty decent mod, and highly recommended with anyone that has a little Luke Skywalker or Darth Vader inside them .

Note to The FW Team: Keep up the good work. Your mod has great potential.

Verdict: 6 - Excellent

- WahSuppDude
E-mail: [email protected]

Edited by - WahSuppDude on 06-11-2003 22:05:17

Post Thu Nov 06, 2003 3:06 am

My Grading Scale:

7 - Superior < BEST
6 - Excellent
5 - Good
4 - Fair
3 - Poor
2 - Bad
1 - Pure Crap < WORST

- WahSuppDude
E-mail: [email protected]


Edited by - WahSuppDude on 06-11-2003 03:18:58

Edited by - WahSuppDude on 06-11-2003 21:53:51

Post Thu Nov 06, 2003 7:11 am

Are you dyslexic most people use the lowest number to denote crap.

Just curious

Post Thu Nov 06, 2003 10:33 am

Erm - i think you will find that this is supposed to be realistic. Since when do you imagine that you should be able to take on eight fighters and win without even regening, let alone getting a scratch? I think fighting lots of fighters should be hard, i remember X-Wing - where it was a challenge taking on about 8 Tie fighters at once, yes you could win, but no- it wasn't easy, and required lots of energy transfers.

*off topic*
I have made a mod where battleships have about 500,000 hull strength. Someone immediately moaned about this fact, asking if i had uber torps to kill them. My answer - since when should a f***** loan fighter be able to even damage - let alone blow up, a battleship. The idea is not for you to blow up fleets of battleships etc, but to run from them - as you SHOULD get whalloped for fighting them. Just think, battleship vs Fighter - which do you think should win eh?

*back on topic*
Also - the reason for starting in an escape pod is so you can CHOOSE YOUR STARTING SIDE!!

Faction guns for rebels and empire are mountable only on the ships for that faction - so why would you then be able to have any gun mounted. Here you get a choice of whom to start off as - which i think is a great idea to put it mildly!

there might be a few bugs, but difficulty, and the ships levels etc are NOT bugs - they are intended. If you cannot handle that - then don't play it!

GAG

Post Thu Nov 06, 2003 10:50 am

WahSuppDude

in reaction to your review,

firstly the ships do still have some issues but yes as it has been stated the mod is supposed to be hard, we are trying to make people join together more than in the original game. create more clans, groups etc. also we have tried to make people take on others as wing men to help them deliver there cargo this way people who hate trading dont have to and it adds a bit more effort envolving the player, instead of simply pressing autopilot.

there are many more weapons to issued into the mod, however if we give you uber weapons it will only counter act the playability of the mod.

there are many more freighters in the game, The yt1300,yt2000,yt2400,yv666,corellian corvette,r45 to name but a few. may i suggest you do a bit more exploring, and yes they are expensive but then they have to be to give the game more playabilty

the star destroyer unfortuantely does still disapear at close range, until the elusive .sur files are cracked this problem cannot be solved. the problem is being worked on by many people

spending every credit on a ship, when you buy your first ship i suggest you choose your equipment better you can easily end up with a 1000 credits to buy cargo, or you could do a mission.

if you read the readme you will see the prologue of the mod you will understand why you have a cargo pod, plus as it was stated in this thread earlier, its so you can choose which faction you want to be sided with, remeber if you choose the tie then you will be sided with the empire and so-on, this is infact a feature of the mod.

please remember unlike many mods this is directed by the star wars universe and although we have a huge database to get all our info we do have to stick to the realities of that information.

Post Thu Nov 06, 2003 10:29 pm

I recently played a bit more of FW, and now it's more easier plus in response to Chips question: The reason why FW was a bit hard at first due to the mod: Next Gen (spoiled me with Shadow Ships and their Uber Weapon: The Shadow Beam) plus I think Battleships should win. I like this mod, and I do understand a mod takes a lot of effort, and time ( I know it took me forever to build one station.). In response to Panther's question: No, I am not dyslexic I just screwed up the order of the numbers, and I hope you are happy now. Plus, I understand the escape pod idea about choosing sides (and its not gay anymore), and now I feel that ships are balance now playing a bit more but I still stand by my Verdict.

P.S: I like to hear other people's opinions about this mod by doing their own Reviews, they can use my Rating System or create their own.

- WahSuppDude
E-mail: [email protected]



Edited by - WahSuppDude on 06-11-2003 22:31:57

Post Thu Nov 06, 2003 10:46 pm

Must admit - i like your rating idea, its great. lets you know what people mean when they say - your mod rocks, or it sucks etc.

Post Fri Nov 07, 2003 3:55 am

Okay, so I guess since I started "The Evaluating FL Mods Idea", I want to ask one question: On the Site, why don't you guys at Lancers Reactor make a Review Section on the site, and then we can get "Board of Reviewers" (I would like to be head of the "Review Board", but it doesn't have to be me if you guys don't want me to.)to rate the mods then after we done either praising the mod or calling it a piece of s***, the Freelancer Community has its say-so, and reviews the mods themselves (using our format). Then at the end of the year (Late December), "The Board", and the FL Community names the Best Mod of the Year. Well I hope you guys put this idea into consideration.

- WahSuppDude
E-mail: [email protected]

Post Fri Nov 07, 2003 4:22 am

@WahSupp

Board of Reviewers... Not a bad idea except that the flaming potential for a forum like that is very very huge.

You'd have to have it rather heavily moderated. Or else it would have to be a specially "locked" forum so that only legit reviewers could post.

Edited by - indy11 on 07-11-2003 04:41:06

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