Thu Nov 06, 2003 10:50 am by GAG
WahSuppDude
in reaction to your review,
firstly the ships do still have some issues but yes as it has been stated the mod is supposed to be hard, we are trying to make people join together more than in the original game. create more clans, groups etc. also we have tried to make people take on others as wing men to help them deliver there cargo this way people who hate trading dont have to and it adds a bit more effort envolving the player, instead of simply pressing autopilot.
there are many more weapons to issued into the mod, however if we give you uber weapons it will only counter act the playability of the mod.
there are many more freighters in the game, The yt1300,yt2000,yt2400,yv666,corellian corvette,r45 to name but a few. may i suggest you do a bit more exploring, and yes they are expensive but then they have to be to give the game more playabilty
the star destroyer unfortuantely does still disapear at close range, until the elusive .sur files are cracked this problem cannot be solved. the problem is being worked on by many people
spending every credit on a ship, when you buy your first ship i suggest you choose your equipment better you can easily end up with a 1000 credits to buy cargo, or you could do a mission.
if you read the readme you will see the prologue of the mod you will understand why you have a cargo pod, plus as it was stated in this thread earlier, its so you can choose which faction you want to be sided with, remeber if you choose the tie then you will be sided with the empire and so-on, this is infact a feature of the mod.
please remember unlike many mods this is directed by the star wars universe and although we have a huge database to get all our info we do have to stick to the realities of that information.