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Help! Something''s wrong with my modded ship...

The general place to discuss MOD''ing Freelancer!

Post Thu Oct 30, 2003 3:26 am

Help! Something''s wrong with my modded ship...

I am modding a new ship to use for SP. I downloaded the Antaeus, but am disatsisfied with its firepower...so I decided to modify it:

- I lowered the price to 1000
- I placed it for sale on planet manhattan;
- I modified some stats (i.e. speed, cargo, max shield batteries, etc.)
- I modified the Liberty Vengenance Mk I Weapon and placed it for sale on Manhattan for lowered price to use with the antaeus
- I modified my original starting money to 30000

Then I tried to play. I started normal SP, and got the Starflier from Juni. Then I went to ship dealer and brought my antaeus. SURPRISE! The Antaeus came with nothing whatsoever. Nothing. It had nothing at all, not even an engine. Fine, then I go to equipment dealer. I try to buy the Vengenace, but it says I have no hardpoint for it - even though my ship should be able to accomodate lvl 10 weapons, and I wasn't carrying anything. (my ship should carry lvl 10 and lvl. 9 weapons). I tried it several times, with no luck - what am I doign wrong? Did I leave out something?

Please, please, pleease help! : ( It would be much appreciated...

Post Thu Oct 30, 2003 3:37 am

if its in FLmod format, send it to me, heck, even if its not, send me the files to my e-mail and i will see if i can figure it out.

Post Thu Oct 30, 2003 3:37 am

The problem with having no gear comes from the goods.ini

I think if you check the shiparch section for the ship that it has a special type of hardpoint instead of the usual hp_weapon hardpoints. You might have to further modify your guns to allow mounting on this type of hardpoint

Hope this helps
the_seeker

Post Thu Oct 30, 2003 4:35 am

The goods.ini file seems to be fine....

This is the whole shiparch section:

[Ship
ids_name = 461000
ids_info = 461001
ids_info1 = 461002
ids_info2 = 461003
ids_info3 = 461004
ship_class = 3
nickname = antaeus_fighter
LODranges = 0, 9999, 9999, 9999
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\antaeus\antaeus.cmp
material_library = Ships\antaeus\antaeus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 25
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 150
shield_battery_limit = 150
hit_pts = 10000
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
mass = 500.000000
linear_drag = 1.000000
hold_size = 750
explosion_arch = explosion_co_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000.000000, 44000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 0
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

The gun type seems normal, too...


deathwalker, what files should i send?

Edited by - Mental Corrosion on 30-10-2003 04:35:56

Post Thu Oct 30, 2003 7:05 am

What level is the gun you are trying to mount? From memory the unmodded version is level 1. Your ship can't carry level 1 weapons, only level 9 + 10.

Post Thu Oct 30, 2003 8:14 am

try making it like this:

hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02

it will carry all level of weps....

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Post Thu Oct 30, 2003 10:01 pm

Thank you Thank you Thank you! I can now mount the gun.

Also, the ship refuses to show itself on the landing pad or the equipment room. Why is this?

And, as a side note, how to you add hardpoints?

Thank you for all your help.

Edited by - Mental Corrosion on 30-10-2003 22:03:11

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