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Need mod makers'' advice on new feature for FLMM

The general place to discuss MOD''ing Freelancer!

Post Fri Oct 24, 2003 2:57 am

Need mod makers'' advice on new feature for FLMM

Thanks to bws, I'm working on implementing a handy new feature into FLMM: the ability for one mod to have different, toggleable options to choose from when activating it! It can be very handy if your mod conflicts with OpenSP but you want let the user still use it, if you want to let the user skip the intro movies, etc...

Here's the prototype right now:
<pre><font size=1 face=Courier>
<options>
<option id="1" name="Do you want to skip the story missions in singleplayer?">
<item id="1" name="Yes"></item>
<item id="2" name="No"></item>
</option>
<option id="2" name="Skip the intro movies?">
<item id="1"> <!-- the name field can be either way -->
Yes
</item>
<item> <!-- if the ID field isn't specified, it uses the last id plus 1 -->
No
</item>
</option>
<option name="Select a costume:">
<item>
Blue
</item>
<item>
Red
</item>
<item>
Ugly pink and purple polk-a-dot
</item>
</option>
</options>

<data file="somefile.ini" method="filereplace" options="1:1,2:1,3:2,3:3"> <!-- the options field specifies which options this data section applies to; the first item for the OpenSP option, the first item for the intro movies option, and the second and third items for the costume option -->
blah blah
</data>
</font></pre>
Look good? I want to get some feedback before I start actually programming it in.

Post Fri Oct 24, 2003 3:41 am

Finally someone is doing this, I asked if it could be done 4 months ago and no one replied with any affirmation. I'll be glad to see it come to fruition.

Is it going to require any extra work on the modders side or is it just a question of listing the different parts?

Well, actually come to think of it, it's not exactly the same as my original idea. Mine was a checklist of sorts for multiple mods so you could include pieces of different mods into one playable user created temp mod. Maybe that's the next step.


Sir Spectre


Like Master Yoda's speak, Olde English is, yes? Hehmmmmhaha!
-- From the play "Zlothello"

Post Fri Oct 24, 2003 8:26 am

Sounds really great

Post Sun Oct 26, 2003 2:08 pm

Good Idea.
What if a section applies to all choices? No option modyfier?




Tygrys

Post Mon Oct 27, 2003 2:32 am

is this some kind of drag and drop and the script will be automatically generated?

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Post Tue Oct 28, 2003 12:58 am

Tygrys: Yep

firebase: No, this just lets mod makers easily add different options to their mod, like the OpenSP option for TNG or the difficulty level option for Rebalance.

Post Tue Oct 28, 2003 9:24 pm

Amazing idea!
Guess your not lazying around like FLMM says you are.

Q: Can you make a starting ship and level option?

Post Wed Oct 29, 2003 1:14 am

I didn't know FLMM could talk
Yep!

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