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Demo Modding - General Issues

The general place to discuss MOD''ing Freelancer!

Post Sun Oct 19, 2003 12:32 pm

Demo Modding - General Issues

Hello all

I'm a medium experience modder (which is about the best you can get when you're using the demo). Anyway, what I would like to see happen in the topic is a general discussion of problems modding in the demo and how people have solved them.

To start with here are two major issues

1. The level 1 money limit.
There is a solution! The limit is hard coded into the content.dll file.
If you download OpenSP 1.1 it replaces the file and fixes this problem

2. Jump Gate access.
While OpenSP will open the gates, when you use them you just find yourself in a looping tunnel animation. I suspect that this is in the .FX files. I have checked the INIs against the Freelancer SDK and they match

UPDATE:
I have found that you can't jump out of MOD jumpholes in New York either.

Perhaps the game engine is blocking access in and out of the New York system.

Do you think it would be possible to change the IDs of the System and trick the engine?

BTW: Spam and BlazeMe, I get your point [;-). I will probably [I hope get the game soon. Anyhow, I'm in this for the challenge, seeing the other systems is a bit of a waste of time, there's a lot of stuff missing.

The Seeker
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'Oh my, I feel quite beside myself"

Edited by - the_seeker on 27-10-2003 08:52:33

Post Sun Oct 19, 2003 5:37 pm

already posted by me a long time ago yes you can jump with out jump holes and gates the engine is not the greatest so outside new york you get crashes I have been all throu sirus on the demo it is so unstable their is no point in trying except for the challenge . If you haven't bought the game buy it. If you have bought the game ask and I will give more details

Post Mon Oct 20, 2003 8:09 am

Look spam, I don't have the game for a good reason. I'm 13, OK! I don't have a spare $70 (Aus) to through around.

Anyhow, I would like that info, and I'm sure that there are alot of others out there that would too. You don't have to tell me all of it, some of it should put me on the right track.

Anyway, I'm sure there are other issues that can be discussed in this thread.

The Seeker
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"Incoming Bandits: 9 O'clock high!"

Post Mon Oct 20, 2003 8:29 am

Thanks Spam found your posts elsewhere

For the rest of you lazy people here what you need to do
Download this save game
Edit constants.ini so that UNIVERSE=universe.ini
Use the save game

I tried to do this with a save editor but my version is buggy and I had trouble finding the bit I wanted.

The Seekerr

"Incoming Bandits: 9 O'clock high!"

Post Mon Oct 20, 2003 8:40 am

Sorry, that was meant to be [your freelancer directory\exe\freelancer.ini not whatever ini I put in my last post.

The Seeker

"Incoming Bandits: 9 O'clock high!"

Post Mon Oct 20, 2003 1:13 pm

Your Welcome I am 14 btw

Post Mon Oct 20, 2003 6:58 pm

Im 14 as well. Ive worked for my dad and earned:
1. A good computer
2. Loads of games
3. An extra £290
4. Made Serious Sirius for FL. (v1.5 is coming out soon, there is just one damn bug that keeps one annoying me. Then i have 4 beta testers to test it then it will come out)

Post Thu Oct 30, 2003 3:44 am

So great modders, does my Idea have merit?
I assure you once more i'm only in it for the challenge of making the game do something the game isn't supposed to do

the seeker

Post Fri Oct 31, 2003 1:18 am

A number of the mods in the FLMM thread are compatible with the demo: http://lancersreactor.com/t/forum/topic.asp?Topic_ID=10016&Forum_ID=30

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