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FLE Problems

The general place to discuss MOD''ing Freelancer!

Post Sat Oct 18, 2003 12:53 pm

FLE Problems

Hi, I'm half way through making a mod using FLE, I wanted to test it on a friends machine, so I copied the mod folder and contents to disk. When I loaded the mod, it works, but the names of planets/bases don't show, I was wondering what files external to the mod folder need to be copied over. Many thanks.

Why are you looking at my arse? Ah, I see, afraid to look me in the eye. Very wise choice. And your last............

Post Sat Oct 18, 2003 1:41 pm

You need have referenced the dll file that FLE created for you in the freelancer.ini, here is an example of where and what:
Example: Normal Freelancer ini resources entry

[Resources
DLL = InfoCards.dll ; Contains all infocard text resources
DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text
DLL = NameResources.dll ; Contains names of things, primarily.
DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources)
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text

Example: The line you should add is in bold. Note that it should match the name of the dll file FLE made (in your mod folder) .

[Resources
DLL = InfoCards.dll ; Contains all infocard text resources
DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text
DLL = NameResources.dll ; Contains names of things, primarily.
DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources)
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
DLL = my_mod.dll


- I strongly suggest you make an EXE folder in your mod folder, then put the new dll in that folder along with Freelancer.ini that you have just made!!

Also - if you want to add a comment about your dll - you may. Just make sure anything you add has a ; (semi colon) infront of it so that the game won't try to read it!
example:

DLL = my_mod.dll ;My own little dll containing all the info stuff made by FLE

Thats it. If after that you still don't see names, FLE has a tendancy of when you re-edit a system you made, to either for some reason delete your info or something. I think it makes another dll file that overwrites the old one it made, with numbers running from yours and upwards.........or something remarkably stupid like that anyways. Basically - make your system in one go, or learn how to mod by hand!

Chips

Post Sat Oct 18, 2003 4:11 pm

Cool, many thanks, I thought it was somthing like that, but couldn't quite remember quite what. Many thanks

Why are you looking at my arse? Ah, I see, afraid to look me in the eye. Very wise choice. And your last............

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