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This thread for ppl who know about making ships and their sh

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Post Fri Oct 10, 2003 2:11 am

This thread for ppl who know about making ships and their sh

ok, well u guys are the best bet to help me solve the problem of shields on exisiting ships. yes i know this has been addressed before BUT ITS KILLING ME, i just cant figure it out i have tried alot of different things with no success. for some odd reason the shields on my osiris work, and i cant understand why i think i just got really lucky, just doe not make sense to me at all. but now my questions is when u build ships, how do you get your shields to work. cause i beleive that if we find the key factor of why it works we can narrow things down if you know what i mean.

so far this is what i have done to help this cause:
I Tried:
Making a new shield line in select equip at the bottom to a new shields .3db which i made the hardpoint the same orientation and position as the hpmount. i did this because i looked at the anubis and that too had the same paralell. But i looked at others and they are diff. i did specify this shield in the shiparch file.

I then tried changing the shield type used in shiparch for the ship. Mind you all this with the liberty dreadnought. still no luck.

like many before i get the hardpoint but it disappears. the reason for this i believe is that the game doesnt see a shield when u take off like a floating mount so to speak. so i think we are missing a clamp to keep on the ship. whether this be a .sur file which i think it is, or some other file.

now you guys have made ships so you know how the .sur works, i dont and have no clue where to begin on learning how it works. this is where you all come in. i can run more tests i guess with a simplier ship and see what happens, but before i waste my time, on something that may not be able to be fixed i need your feedback

ps. im sorry if all this has been gone over i have looked at several different threads, and i decideed to bring this up just one last time and finally crack this problem. that means i need every modders help, any information will be well appreciated. we have been able to solve probs such as the cloak so i think we can solve this problem

SuBXeRo



Mess With the Best Die lIke the Rest
Check out my Freelancer Website FLPoliceclan.tripod.com
AIM SN - SuBZeRo69069 (feel free to IM me if you need any Modding help)

Post Fri Oct 10, 2003 7:59 am

well, shields are like sur files, you must know the center or origin of your ship. You should look for an object that has a sur file that is actually equall to the size of your ship. Wanderer always uses asteroids for his ship's sur file.

I on the otherhand uses other ship's sur files, cuz i create fighter ships.

To test it if it fits your ship. is removing your shield first and let those fighter or other ships shoot you. Then you will see the impacts of their weapons ammo, and the turrets rotating view. if not satisfied, try another sur file until it matches you ship.

this is for new modeled ships not for fl existing ships.

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Post Fri Oct 10, 2003 12:52 pm

if your shields are disappearing when you launch, or just won't mount, then you probably have the "clone" disease. Ypu must be modifying ships that already exist in the game. When you are in a system that has any of the origional ships in it....the game reverts back to the origional .cmp file. Anubus works because there aren't any of them flying around except in story missions. You must replace the origional .cmp with your modified one. (don't move any of the existing hardpoints.....just add new ones.) The npc ships won't be able to use any of the new hardpoints because that is called out in the shiparch.ini. Your new ship will be able to use them because you will make a new entry in the shiparc.ini. Be sure to create new HP for shield.....don't "share" an existing one. Also.....never put anything on the bay doors.....guaranteed to cause problems.

Post Fri Oct 10, 2003 10:22 pm

oooo ok cause i didnt know that it reverted back thats retarded lol, cause i specified a new .cmp u know. well that answers perfectly why the osiris worked with its shields. hmm now to my next question, when i create a new shield mount for the ship, what should i put for position and orientation, does it matter at all cause i personally like to have it match that of hpmount.


ok i will do some testing of this later. now for my next thing is lights. i chnaged the dock lights to normal lights and the lights "fall off" when i take off, how do i fix this because i dont want all of my ships to not have any docking lights you know just the one ship that i want.

is there anyway to keep the the files from switching back at all?

thanx guys this was abig help i fonally got some decent answers i appreciate it

Mess With the Best Die lIke the Rest
Check out my Freelancer Website FLPoliceclan.tripod.com
AIM SN - SuBZeRo69069 (feel free to IM me if you need any Modding help)

Post Sat Oct 11, 2003 7:03 pm

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Mess With the Best Die lIke the Rest
Check out my Freelancer Website FLPoliceclan.tripod.com
AIM SN - SuBZeRo69069 (feel free to IM me if you need any Modding help)

Post Sun Oct 12, 2003 2:16 pm

The "clone" disease applies to ALL hardpoints. If you change ANY hardpoints on an existing ship, everytime one of the origional ships is in the same system as your custom version.....the hardpoints will revert back to the origional .cmp configuration. This is because in the shiparc.ini there is one line that calls out the ships architype.....you can't have two .cmp files with the same architype. There are two ways to fix this. (there is a tutorial for fixing "clone" problems.) The easiest way is to modify the origional .cmp (keep same name). The npc ships and your new custom ship will share the same hardpoints.....the shiparch.ini will allow your custom ship to use new hardpoints that the npc can't......the only problem with this is that you can't change any existing hardpoints....only add new ones. The second way to fix "clone" disease is to create a whole new architype. It's a little complicated (it's in the above mentioned tutorial). Basically, you go into the .cmp file and rename all the references to parts of the architype (wings,root,fusilage, ect). Each part MUST have a unique name and code number. (example.....change transport lodxxxxxxxxxx to myshiplodxxxxxxxxxx). After you have done this, you can have two .cmp files without conflicts.

Post Sun Oct 12, 2003 6:02 pm

hmmmm screw that LOL ill just add new hardpoints lol, thanx for ur input striker i appreciate it, and i got my shields working finally. Osiris ModVI is on it way, i just need to do o say over 100 ship info cards arggggg whas a ***** lol

Mess With the Best Die lIke the Rest
Check out my Freelancer Website FLPoliceclan.tripod.com
AIM SN - SuBZeRo69069 (feel free to IM me if you need any Modding help)

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