the last post sounds like the run time libraries again - follow deathwalkers advice same as before to see if it helps.
the li01_01 thing is the code freelancer uses to identify the bases (id assume they have to be unique for your new system but i may be wrong).theres a link to a list of them and many more usefull things in the compilation thread at the top of the tutorials forum and in chip's own newbie help thread in this forum.
you get to know what they all look like in several ways - you can look for pics or (my fave) fly there and have a looksee - has the advantage of fights and loot if its in one of the exiting sectors
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the crash may be related to the above
not sure about adding patrols and things - think it has something to do with defining zones and encounters but its bin a while since i read anything about it so anal vocalisation cant be ruled out here
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the names thing is controlled by the dll and you will need to have unique id numbers for the call ( not sure but i thought the prog set that up for you) and then entering the text in the correct format.
all in all im gonna echo the advice chips gave you - its far better to know how to do these things manually by reading the tutorials as it makes fault finding and debugging a lot easier.
stick at it though - its a nice feeling flying in your very own sector in your own ship.
as a side point anyone ever try putting a space station on a planet to see what happens? erm sorry im starting to think professional help may be needed here - luckily i still have her phone number
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dr del
you know why you never get a fortune cookie that says "your about to catch an embarassing disease"? its not because of your fine taste in women
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