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I think i know....

The general place to discuss MOD''ing Freelancer!

Post Wed Oct 08, 2003 10:32 am

I think i know....

I think i no how to add bases and all that stuff in bases,BUT the one thing i do not understand the positioning of places can someone please explain

Post Wed Oct 08, 2003 5:06 pm

Layout of positioning - 20000,0,20000
this is in x,y,z. For any examples i will be using new york system
Now - 0,0,0 is the center of the map on the screen (where New York systems sun is)


x - is across the screen left to right (right being positve) so when x = 80000 it means that its by the right side of the map
y - is up and down (vertical)like height - so if y is positive 40000 (+40000) then you are 40000 up in the air - or truthfully, above the x/z plain. Negative is below - easy way - if your at manhatten planet - up would be above the planet straight up (+y) - to be below the planet straight down is (-y)

Now - z - this is forward and back - so +z is towards the bottom of the map, or the bottom of your screen - -z is towards the back

Let me demonstrate with one of my UBER CRAP diagrams here......

..................................Y
...................................I
...................................I......-Z
...................................I...../
...................................I.../
...................................I./
.............-X ------------------+---------------- X
................................./.I
.............................../...I
............................./.....I
.........................../.......I
........................Z .........I
..................................-Y

*stands back to look* - shes a bloody beauty aint she?



Some easy ones to know;
Manhatten (-33000,0,-32000) ie its backwards and too the left
Buffalo base (17000, 0, 40000) - its forward towards you, and slightly to the right
Alaska jumpgate (70000,0, 15000) - not exact - but basically far right little bit forward
LA jumpgate (-50000,0,13000) its far left, but forward towards you.


For the UNIVERSE map - its from 0,0 to 15,15 - where 0,0 is the backleft - near the tau systems, and 15,15 is near right, where omicron gamma and theta is!

Hope that helps you - but next time check the newbie questions thread, as i have explained this in detail a few times. That is what the thread is for - any questions the answers might already be there, or you can post a question. there is an 'index' at the front of the thread called NEWBIE QUESTIONS LOOK NO FURTHER2 which helps out.
Chips

Edited by - chips on 10-10-2003 19:19:56

Post Wed Oct 08, 2003 11:47 pm

you arent using FL explorer? it shows a 2d view of the sytem, and you CLICK where you want the base. SOOOOOOO much easier

Post Thu Oct 09, 2003 12:43 am

FL explorer also has a nasty habit of putting in things that don't really exist as well - therefore causing your game to crash etc etc. Mainly to do with zones, but the reason i turned to modding by hand with systems was because FL explorer left out zones to do with nebulas, asteroids, encounters. It also created bogus encounters for factions as well as fake patrol stuff. Basically, every system where i tried to put somethign in ended up crashing, so at that point, i learnt how to build them. Trust me - you end up spending MORE time making systems that don't work than it takes to build them. Plus - you can delete, change the names and all sorts alot easier.

Post Thu Oct 09, 2003 3:14 am

Icant find fl explorer

Post Thu Oct 09, 2003 4:01 am

hey smileygrunt,

i think his sites down at the moment (isp problems apparently) his site is;

http://www.lessieux.fsnet.co.uk

you can keep trying till you get in but having just read a few pages of his thread here i tend to agree with chips on the usefullness of the prog (good idea but not yet perfected i think) . ive never used it however so it may in fact be the dogs favourite toys.

if you manage to get it let us know how it works for you

**begin edit**

managed to get into his site this morning so for what its worth here are the download links - if anyone objects let me know and ill remove them

freelancer explorer installer zip
visual c++ 7.1 runtimes may be needed by some
freelancer explorer online html documentation

**end edit**


dr del

in the begining god created the world - this is widely regarded as a bad move and has made a lot of people very angry

Edited by - dr del on 09-10-2003 11:08:55

Post Thu Oct 09, 2003 3:23 pm

i gave a link to you in an older post on the 2nd 'i dont know...'
but use his ^^^^^

Post Thu Oct 09, 2003 11:45 pm

i can see it now thanx

Post Fri Oct 10, 2003 12:44 am

i installed it but wen i tryed it out it said i needed mfc71.dll so it didnt work

Post Fri Oct 10, 2003 12:59 am

You need to put the runtimes into the system 32 folder in windows...

Post Fri Oct 10, 2003 3:00 am

smileygrunt


which bit of need 71dll didnt make sense out of me last post?
is it in the 7.1 zip?
you need to read his thread to understand what the possible problems may be.

as i said i've never used the program so i cant give you any specific instructions - the best i can suggest is to read at least the last 5 pages of the thread and see if anything sounds usefull.i wish i could be more use but im drunk as a lord right now
its taken me over 20 minues to try and get me spelling at least close to right.
always remember - if all else fails RTFM

**edit**
sorry way to much waffle in this post and me sig was a bit on the rude side
**end edit**


dr del


i have no problem at all with you bringing the wife along on the fishing trip - does she do tricks?

Edited by - dr del on 10-10-2003 16:16:37

Post Fri Oct 10, 2003 5:58 pm

smiley, uncder the FL Explorer ling in THIS thread, there is a link to the 7.1 vc++ runtimes, unzip them into the sytem32 directory.
C:\windows\sytem32 is what the path SHOULD be, If the C at the beginning is wrong, then try G, which is windows (XP?) 2nd(?) choice for the 'main' Hard-Drive.

Post Sat Oct 11, 2003 8:22 am

yay it works

but how do u add a jumphole or gate

Post Sun Oct 12, 2003 12:10 am

doubleclick on the system, then the sytem should open with out all the crap on the side, then right click where you want it. then go to the sytem where you want it to end, do the same thing but 'end' the jumpgate/hole

Post Sun Oct 12, 2003 4:45 am

OK i added a system

when i got there there was no one there
so how do u make it like a normal system

And also how am i supposed to no wat each "li01_01" thingy is like

Also in the system i made it crashed when i got to a station

one more thing the names i set dont come up,4 example this is wat the trade lane would be like" -> " same with the bases.

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