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What we can mod and what not.

The general place to discuss MOD''ing Freelancer!

Post Tue Oct 07, 2003 2:55 pm

What we can mod and what not.

Hi, maybe the LR staff in the name of our community will make a short talk with MS about what they will accept in mods and what to avoid? It will be easier to have things clear in this area to avoid problems like in TNG case.
And please, don't tell me to read the EULA.

Maybe a next LR vote?

Tygrys

Post Tue Oct 07, 2003 3:19 pm

erm - check the stickies at the top of the forum till then i suggest. Nice post up there

Post Wed Oct 08, 2003 10:29 am

This is an info from our side. I rather mean something "official". Due to the fact we deal with MS product, (making it better, more interesting etc.) MS can potentially gain some more proffit from it. Maybe they can support us somehow, with knowledge or only with info: change this if you like, don't touch this because we don't like it. I don't mean "MS Freelancer developement license" for $1000 or such.

We do it for fun, don't we?
Tygrys

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