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Ship Idea with no Modding skills to do so!

The general place to discuss MOD''ing Freelancer!

Post Tue Oct 07, 2003 4:22 am

Ship Idea with no Modding skills to do so!

In the Single Player game the Kusari Drake was the most manuverable ship you could fly, And I really liked it!

So in my little head I thought up the idea for a basicly extention of the manuverablity and speed, even at the costs of armor and weapons. The ship would be about at most the same size as the drake, and look kinda like (pardon the lack of nice grapics!)

/.O.\

I never got around to a name, but the ship would have a power plant similar to the drakes (which wasn't that much) with two class ten points on the sides (on the wing like things), and a third etiher another 10 to mount a cannonball or a torpedo mount below the cockpit. The ship's main goal was to quickly a captial ship, launch a slavo of torpedos in a flyby and jet away as fast as possible.

I don't suppose some one would be kind enough to either show me how to make a ship, and the works, or make one for me? Full credit to the maker 'couse

Post Tue Oct 07, 2003 6:40 am

Perhaps ways to get a ship build for FL with outhaving to buy a program to do so?

Post Tue Oct 07, 2003 7:09 am

Check out the Editing tutorials forum Club13. Lots of great info there on how to do things.

By the way, if I may ask, where does your handle "Club13" come from?


Sir Spectre

.... Time passes too quickly to be enjoyed and too slowly to be endured.

Post Tue Oct 07, 2003 7:19 am

Alrighty! Thanks! (I kept looking there but nothing easy enough)

Club 13 is the Ace of clubs, in number or ranking, with the king being the 12th

(2 3 4 5-10 j q k a)

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