new mine prob
ok well i saw the emp mines for dl and i thought it was a good idea. so for my mod i decided to create my own mines that were emp. nowwhat i tried to do was take the ripper mine and make it turn emp. i got that far, and now i wanted the red explosion to massive like alot bigger than it is now. i set up the radius to be like 600 a real lot and thats why i wanted the xplosion to be bigger. so as not to disturb the ripper mine effects already there i tried to make new ones. the mine work i can see the mine but the exposion doesnt come up at all and u dont see anything whats wrong with my coding. i have al of what i did below.
from effect_types.ini
[EffectType
nickname = EMP_Explosion_Mine
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL_DISTANT
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 250, 750
[EffectType
nickname = EMP_WEAPON_MINE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 10
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 500
from effects.ini
[Effect
nickname = EMP_Mine_Blast
effect_type = EMP_Explosion_Mine
snd_effect = asteroid_explosion
vis_effect = pi_mine02_blast25
[Effect
nickname = EMP_Mine
effect_type = EMP_WEAPON_MINE
vis_effect = pi_mine02
from weapon_equip.ini
[Explosion
nickname = EMP_Mine_explosion
effect = EMP_Mine_Blast
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 600
hull_damage = 0
energy_damage = 500000
impulse = 0
[Mine
nickname = EMP_Mine_ammo
explosion_arch = EMP_Mine_explosion
loot_appearance = ammo_crate
units_per_container = 50
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = false
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 1
ids_info = 1
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = EMP_Mine
[MineDropper
nickname = EMP_Mine_Launcher
ids_name = 1
ids_info = 1
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = .1
muzzle_velocity = 50
toughness = 39.099998
projectile_archetype = EMP_Mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
this is all i changed
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from effect_types.ini
[EffectType
nickname = EMP_Explosion_Mine
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL_DISTANT
radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 250, 750
[EffectType
nickname = EMP_WEAPON_MINE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 10
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 500
from effects.ini
[Effect
nickname = EMP_Mine_Blast
effect_type = EMP_Explosion_Mine
snd_effect = asteroid_explosion
vis_effect = pi_mine02_blast25
[Effect
nickname = EMP_Mine
effect_type = EMP_WEAPON_MINE
vis_effect = pi_mine02
from weapon_equip.ini
[Explosion
nickname = EMP_Mine_explosion
effect = EMP_Mine_Blast
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 600
hull_damage = 0
energy_damage = 500000
impulse = 0
[Mine
nickname = EMP_Mine_ammo
explosion_arch = EMP_Mine_explosion
loot_appearance = ammo_crate
units_per_container = 50
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = false
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 1
ids_info = 1
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = EMP_Mine
[MineDropper
nickname = EMP_Mine_Launcher
ids_name = 1
ids_info = 1
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = .1
muzzle_velocity = 50
toughness = 39.099998
projectile_archetype = EMP_Mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100
this is all i changed
Mess With the Best Die lIke the Rest
Check out my Freelancer Website FLPoliceclan.tripod.com