Thu Oct 02, 2003 9:57 am by Chips
Well - for guns, take existing guns and then modify them for your need (as in copy and paste to bottom of file), give them new ids numbers (as pointed out before by someone - start at 320001 and 321001 for info). Give them the type, the damage, the energy, velocity, lifetime, etc etc.
Make sure you write onpaper what you make with ids numbers. Next, do the same for mines, torps and missiles. Now then- go to the godos file of weapons, create the goods for them (same process, copy and paste existing ones, then change) - next go to the goods.ini file and do the same for a third time. Now go set to sell in market_misc.ini for testing, and go try em out. 8 guns/mines/ torps - less than one hour from start to testing in this method..........even if a rookie. Just make sure you use existing stuff (from the file) and that ids numbers and nickanmes all conincide.
I hope you haven't slapped the 'copyright' rubbish on there for any other reason than humour. If its for the names of the weapons - then whatever, if its for the types of weapons - and you wish to claim those sorts, best go ask permission from the other poeple who have beat you too it.
Regarding help to make them - seriously - give it a go first. Read tutorials - its much more satisfying to produce stuff like this on your own, and it isn't difficult to learn. Give it a go, ask for help if you get stuck / crash the game!!
Chips
"I don't suffer from insanity, I enjoy every minute of it!"