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WEAPONS you want them i''ll make them

The general place to discuss MOD''ing Freelancer!

Post Wed Oct 01, 2003 1:51 pm

WEAPONS you want them i''ll make them

Hello Freelancer fans.
My name is Pointless
I am a member of a small modding group called LB STUDIOS
Does anyone have any ideas for some new weapons i could make

Post Wed Oct 01, 2003 1:55 pm

At the moment we have an idea for a battleship destroyer which is called a "Fusion Rail Cannon", I think this is cool () because it goes fast enough so that it cannot hit fighters very well but it is good at taking out stations and other capital ships.

We also have an idea for a better shield disrupter but that explains itself
Thx

FL Rising Darkness - Mankinds darkest hour just got darker

Post Wed Oct 01, 2003 7:29 pm

Here Are Three Ideas ... Let Me What You Think....

(1 and 2) How about a MIRV type Sunslayer torpedo or MIRV-mimicking Firekiss plasma shot-gun?

1) Torpedo
There already is a swarm missile available as I recall and maybe this is too close to that but a MIRV torpedo would only be good against relatively static objects, slow moving objects and really close formations of ships. One torp would deploy a multiple of high explosives that spray out in a pattern at specified proximity to the locked on target (say 50 to 100 meters?) and then all warheads would detonate.

2) Plasma Shot-Gun
Plasmas are slow. But they could be fired ahead of the targeted ship's path and one shot (bolt?) could deploy in a spray pattern after a certain amount of proximity to target so that a targeted ship will have less of a chance of maneuvering out of the path of fire. At close range - say 100 meters or less, the shot literally would envelop the targeted ship and pretty much destroy it or its shield if less than a certain strength, say a class 4 shield or less.

I would give the gun lots of damage power BUT also make it a huge drain on the powerplant. It should have a very slow rate of refire maybe 1 per second or worse ... to help give your power plant a chance to recharge.

3) Sort of a Ha Ha Funny Gimmick too but ...... How About the Reverse of a Cruise Disruptor Missile?

Instead of disrupting a ship's cruise engine, this missile engages a ship's cruise engine, thereby weakening and then ultimately disabling the weapons of that vessel so that for a brief moment, you can shoot away at the targeted ship wihout fear of retaliation (assuming that you can keep up with it) or, at the very least, put the targeted ship's pilot off balance? You'd have to make it so that a cruise engine engaged in this fashion cannot be disengaged until it is fully revved up.

Post Thu Oct 02, 2003 4:43 am

It would be interesting to see if that were possible.

Primary Developer of the =EOA= Players Consortium

Post Thu Oct 02, 2003 7:07 am

I have a complete list of weapons id like somone to help me with, (i havent gotton the hang of it yet)

Overview:

Static lasers (with refire rates above 15)
Photon cannons (proj speed at 300000000m/s)
Tachyon cannons (speed above 300000000m/s)
Mining particle gun
Plasma cannons (VH damage)
Pulse cannon with 8.33 refire and 500 shield damage per shot
Gravimetric mines
Antimatter Missiles
Missiles with >10 turn rates
BIG torpedoes

COPYRIGHT 2003 Arania Gaming Studios

But i would apprecite anyones help with making these weapons for a mod that i have in mind

TIA

Justin Brown
Emperor Of the Aranic Empire
Arania
Earth Sector
Sol

Post Thu Oct 02, 2003 7:39 am

I just had the best idea! Kenectic Mines! Drop one, it hits your little friend on you tail and he bounces away.

You can use it, but its mine for Serious Sirius.

Post Thu Oct 02, 2003 9:57 am

Well - for guns, take existing guns and then modify them for your need (as in copy and paste to bottom of file), give them new ids numbers (as pointed out before by someone - start at 320001 and 321001 for info). Give them the type, the damage, the energy, velocity, lifetime, etc etc.

Make sure you write onpaper what you make with ids numbers. Next, do the same for mines, torps and missiles. Now then- go to the godos file of weapons, create the goods for them (same process, copy and paste existing ones, then change) - next go to the goods.ini file and do the same for a third time. Now go set to sell in market_misc.ini for testing, and go try em out. 8 guns/mines/ torps - less than one hour from start to testing in this method..........even if a rookie. Just make sure you use existing stuff (from the file) and that ids numbers and nickanmes all conincide.

I hope you haven't slapped the 'copyright' rubbish on there for any other reason than humour. If its for the names of the weapons - then whatever, if its for the types of weapons - and you wish to claim those sorts, best go ask permission from the other poeple who have beat you too it.

Regarding help to make them - seriously - give it a go first. Read tutorials - its much more satisfying to produce stuff like this on your own, and it isn't difficult to learn. Give it a go, ask for help if you get stuck / crash the game!!

Chips

"I don't suffer from insanity, I enjoy every minute of it!"

Post Thu Oct 02, 2003 9:17 pm

-A gun that shoots in every direction (it'll help me mine and kill mines)

-a really slow mine, you would fire it and it will follow the guy wherever they go, so when they stop or slow down BOOM

-"flash" mines, these suckers would explode with a VERY loud boom and turn the opponents screen white, this may not work on computer conrolled opponents but it would really mess up people (speakers exploding, going blind from flashes ect.)

-low damage, super fast firing missles

-a "charge up" gun/cannon (press fire, it makes a humming noise for a few secs than fires a shot for high dmg)

-"mini me's" pods that stay in one place and fire, annoying the crap outta people


Damn the torpedos! Full speed ahead!

Post Fri Oct 03, 2003 9:30 am

whoa these are all good ideas but they have to be fair now people lol

FL rising darkness...Fate Does Iron Wedges Drive And Clouds Its Self In Between My Best Acheivements

Post Fri Oct 03, 2003 6:25 pm

Anyone thought about modifying the tractor beam into a beam weapon? Bumping up the lifetime and firing rate isn't necessarily a viable solution (for MP) because of weapon shot tracking by server and client could lag everyone to death in the middle of a massive dog fight.

The only problem with using the tractor beam is that it targets multiple targets, rather than one (or the option at least), it brings the target into your ship and it seriously needs to get rid of the wiggly worm look...

Would think by editing some ini files, and maybe the "weapon's" shot model, it could be converted to a viable weapon.... (Take not ST:NG peeps, possible idea?)

Ah well... laters =)

Just-another-pilot-with-no-spacebar...

Post Fri Oct 03, 2003 6:38 pm

Theres a cruise disrupter, why not a engine disrupter? Make a missle so when it hits it sets the targets throttle to zero
A really fun one would be a "smart" missle, it would hit individual systems(hardpoint 1, 2, 3 ect. turret 1, 2 ,3 ect. engines, and launchers) taking out systems would be fun, taking out all theyre weapons and there engines ha ha imagine the cussing thatll fly in MP

Damn the torpedos! Full speed ahead!

Post Fri Oct 03, 2003 6:55 pm

well - i made all the engines use energy during sub flight, as well as cruise - bumped em up a bit too to test it. Then - i tried it:

At high levels of drain on subflight - i drained my power levels down and floated about powerless

Engage of cruise - never finished charging up (as it used too much power) - screen wiggled.

Here is my worst part - i cannot test on someone else to see the effects, but i made a 'beam' weapon that only does energy damage - the idea being to drain ships of all energy. Although i changed all the NPC ships to use energy supply plants for their ships rather than the NPC Infinte supply - it didn't seem to work - but in theory from results it bloody should.
The idea i had some time ago was that i would be able to target and shoot with my beam - totally disabling the ship from enganing cruise engines, fireing, moving under normal engines etc and has no shields of course. Last one - the thrusters - but these have a seperate 'charge' part on them.

Anyone want to try this out and see if they can get it working on a LAN or something?!

"I don't suffer from insanity, I enjoy every minute of it!"

Post Sat Oct 04, 2003 6:28 am

How about a mine that moves fast enough to keep up with a ship with thrusters but instead of exploding, it fires medium powered shots at the target ship its trailing. Like an annoying tailgater with a gun.

Post Sun Oct 05, 2003 5:21 am

hows about a missile as fast as a wasp cruise disrupt but does a bit more damage

Post Tue Oct 14, 2003 2:55 pm

woa wheres pointless ?????

FL rising darkness...Black...the darkest colour possible yet lighter than my heart and soul

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