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The general place to discuss MOD''ing Freelancer!

Post Sun Feb 26, 2006 3:06 pm

dragon, glad I could help out Hope everything goes smoothly for you...Make sure to post some pictures of it in the thread here so we can all see it

Edited by - parabolix on 2/26/2006 3:07:02 PM

Ayr

Post Mon Mar 06, 2006 5:53 pm

How do make Ithaca dockable? (It's for a mod i'm making.)

Thanx

"Do not meddle in the affairs of dragons, for you are crunchy and taste good."

Post Sat Mar 11, 2006 5:44 am

That's a tricky one:
While I was playing with my own modded FL I've noticed a charachterlimit problem when I was hit F9 on a pilot. There was the bla-bla about the pilot's description:
Pilot: John Smith RNC Example
Attitude: Friendly
BLA-BLA...

The problem is the following:
At the 'Pilot:' section of the Infocard the buddy's name was too long and the program allowed only 23 character to display but there was a lot of space after the string. Searching after the strings I've found the "Naming info strings" string at 16150 in resources.dll. From 16151 to 16164 there is a lot of variables. I don't know what to do to solve the charlimit problem.

Post Sat Mar 11, 2006 8:04 pm

Hey... newb here. This may not be quite the right forum for this, and if not, I would greatly appreciate a pointer in the correct direction.

I'm not doing any modding myself- I'm simply using the Rebalance v3.50 mod package. I followed the instructions on install, and *almost* everything works properly.

I noticed a tendency for the game to crash if I tab in and out too much. So, I just stopped doing that. (hey, that's what extra computers are for, right?)

But even though I'm not doing that any more, I've noticed that I have a tendency to crash sometimes. One is repeatable- any time I try to fly through an Earth Alliance jump-gate, I crash. The other is not repeatable. Sometimes I crash while flying through other jumpgates. It doesn't always happen and I'm not sure why. (It could be I haven't tested it enough, and there may be a pattern I haven't found yet. It's frustrating and leaves me with a tendency not to jump repeatedly, though, so I may just be forgetting the patterns)

The other problem I have is that some of the capital ships- which are otherwise loads of fun- get stuck inside some of the space stations, when un-docking. This is a problem to a lesser degree with some of the larger fighters. In the case of the capital ships, I can simply blast my way free of the station, but then everyone in the system hates me and they never seem to forgive me. (And besides, some of those stations are useful.)

I've seen a lot on the forums here concerning the various problems with docking and un-docking with the different modded ships. And I can't quite imagine that someone would put that much time into a set of mods and create an entire set of jump-gates that don't work. So I strongly suspect that the problem is something I've caused while installing the mod. That being said, I'll walk through what I did to install everything, and I would really appreciate it if someone could tell me where I went wrong, or if there is an additional step that I missed.

First I installed the game to a clean directory. I played it for a couple of missions, but found that I had sound problems. So, I checked the MS website. Did whatever it told me to do, and the sound issues were fixed. (deleted an mp3 codec, I think it was. I don't think it should have affected the game.)
I then decided that I wanted to try the mods my friends were telling me about.
I came to the site here, and grabbed what looked like the most comprehensive pack- Rebalance v3.50 Full. According to the instructions that were on the Rebalance v3.50 Full download section, I needed to use FLMM 1.3 beta or later, and also run the SDK 1.3 installer. I got FLMM 1.4 (which swears when I run it that it's 1.3 -this confuses me) and the SDK installer.
I ran the SDK installer, first. Then I ran FLMM. FLMM had the option to delete my old saves, which I used (because the Rebalance instructions told me to). Then I installed the rebalance mod, using FLMM.

I haven't touched anything since.

I don't quite get why it's not working. It seems like it should; that is, there's nothing in the readmes or mod notes suggesting that there're a whole lot of unusable jump gates, or anything. And with as many cap ships as the mod includes, someone would've noticed when they made 'em that they can't un-dock. (They dock fine, though. Because the rebalance thing has instant docking)

At any rate, this has been a long post, and thanks for your patience, and I'd appreciate your help. I'd really like to get this mod working.

Post Fri Mar 17, 2006 2:04 pm

I'm trying to change the version on a mod I'm creating. Acctually I'm trying to change it back. It was orriginaly 1.0 but I somehow changed it to 8.9! I've tried to retrace my steps but I can't seem to figure it out. can anyone help me?

Post Wed Mar 22, 2006 9:19 am

Armorfiend,

My brother has the same issue with jumpgates on any mod he plays. It is a graphcs issue and he is waiting a response from ATI. He has the same problem in other games where there is an extremely bright white light as in the jumpgate sequence. I do not believe this problem you have is related to the mod, but a graphi setting. COntact the manufacturer of your graphics card.

As far as the docking issue, you have already hit it. There are issue with big ships and docking. On my server, I tell everyone to avoid docking on bases with the big ships and to only dock on planets with them.

Post Sun Mar 26, 2006 12:18 pm

As I was saying... Is there an age limit to register? A moderator probably deleted that post because it was off-subject...

Post Wed Apr 12, 2006 2:02 am

Armorfiend:

The docking problem is large ships trying to launch from the standard small docks on stations. It's a matter of moving the mount points on all large ship models and changing the dock points on the stations, but it's not done by most modders because they only want big guns and big explosions and big shields and big cargo holds and big cash... and big egos!!

Actually most modders are just youngsters having fun trying to make the game for themselves they way they want it, or just to find out how to do it, so no real dissing meant. Tough luck with the mod you are trying I'm afraid.

Or - You could try a proper mod that's already resized the ships properly and done all of this like balancing weapons and cargo capacity and handling and... so on... like the RRJDS 2.80 mod (see www.rrjds.com/forum) and a great many others with new systems and ships and even better and newer effects and sights and ... heheheh

Milkman - you posted the age question on another thread bud. You can be any age, as you are clearly interested in the game and seem to be old enough to type then just type away, and post here (or better still on the appropriate subject thread - yes, I agree there are far far far too many of them!!) and your questions will (sometimes) be answered.

Post Fri Apr 14, 2006 10:42 am

how do you make new buttons for the navbar? I don't know much about the alpha channels. I already search this forum for "navbar" but don't see anything.

Edited by - buckaroobanzai on 4/14/2006 12:40:18 PM

Post Sat Apr 15, 2006 7:44 am

I'd like to know how to change the cargo level in multyplayer...I read most of the ways to do it , i tryed it too but i still see the same cargo hold number...I want to increase the cargo in the milnium falcon . Could someone please help me out ???

Post Mon Apr 17, 2006 5:31 am

I have searched the forums fairly extensively and I simply cannot find any information about this.

How do I change the selling price of a ship?

---
Ender837
Ansible-One Networks

Post Wed Apr 19, 2006 5:57 pm

im not an expert by any means but since no one else has responded...

to increase the cargo amounts i woud think the shiparch.ini would be the place to start. edit that file and if it still doesnt show right you may vae to change an info card.

Post Sat Apr 22, 2006 3:28 pm

Answered my own question regarding changing ship selling prices.
It can only be achived with both client and server side mods to the ship related ini's.
thanks

Post Wed Apr 26, 2006 12:38 am

Ender, please - if you read the very first post of this thread (which you can see by default on any page at the top), changing ships selling prices is clearly marked with a link to page 2 of the other topic.

Post Wed Apr 26, 2006 12:39 am

Buckaroobanzai - are we talking about new images for the same old buttons? Or are you talking about new functions for new buttons put in place of the others?

I konw how to do the first, and I am sure there are ways of doing the second - its just that i have never bothered to look for it yet.

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