Sun Sep 21, 2003 7:58 am by Captain Tylor
First, I only referenced the msn_playerloadout to point out what makes up the ship. Second, you don't make any changes to the loadouts.ini file, or any other ini file. They're all just references. The only file you'll modify is the mpnewcharacter.fl file. Here's the ship without weapons. Just what you asked for, a sabre with full nanos and batteries. Copy and paste the following into your mpnewcharacter.fl file.
ship_archetype = bw_elite2
equip = ge_bwe2_engine_01
equip = shield01_mark10_hf, HpShield01
equip = bw_elite2_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_04, HpThruster01
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallWhite, HpRunningLight01
equip = SlowSmallWhite, HpRunningLight02
equip = SlowSmallWhite, HpRunningLight03
equip = SlowSmallWhite, HpRunningLight04
equip = SlowSmallWhite, HpRunningLight05
equip = SlowSmallWhite, HpRunningLight06
equip = SlowSmallWhite, HpRunningLight07
equip = SlowSmallWhite, HpRunningLight08
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 63
cargo = ge_s_repair_01, 63
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