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interesting idea (might be fun)

The general place to discuss MOD''ing Freelancer!

Post Fri Sep 19, 2003 10:06 am

interesting idea (might be fun)

I'm thinking of dooing some work on freelancer ships, but not just creating new ones and stuff of that variety. I'm thinking of doing a few more ship 'classes' for the game.
currently, freelancer has these classes
freighter
light fighter
heavy fighter
very heavy fighter
gunboat
cruiser
battleship

and I think t'would be cool if we could stick in a few different types (or subtypes) for pilots to choose. things like
bombers: not torpedo boats. these have a configuration similar too a heavy fighter but with many many mine launchers, so you can just fly over large targets spamming mines all over them
interceptors: uberlight fighters with awesome manouverability. sort of the A-wing class of fighter. only 2-3 guns and maybe a turret each but fast, small and possibly with an auto-lock device like in starlancer. a cool idea for big multiplayer games where there are battleship fights, the interceptors might be used to take down torps before they hit freindly ships.
infiltrators: medium fighters designed for long missions or freelancing in very hostile terrirtory. cloaks, naturaly but also a big hold for loot and more space than usual for ammo (mebbe 100 of each rather than just 50).possibly weaker in long dog fights somehow

Another idea I came up with (one that might be impossible to implement unfortunately) would be to use the capship mods as normal, but refine it so you can, while piloting a battleship use some control to turn it into a stationay base. when stationary it acts exactly like the baseships in freelancer normaly, with automatic firing and full ameneties, but would be possible to destroy. the owner of the ship could re activate it at any time, with his other ship being stored on board. once again this is cool for multiplayer as it allows big team battles to have a powerful ship as well as a place to repair, resupply and find some cash in otherwise hostile areas
finaly, I was wondering if anyone has thought about/tried to make/ found it impossible to make a mod that allows trade to fluctuate to supply and demand. eg, things sell for less the more you sell them to a place, and a base that has not had a shipment of a commodity for a long time begins to up the buy price on that commodity slowly (mebbe 10$ an hour of play or something similar) both of these last two mods I can imagine being extremely difficult to make and as a person with literally no modding skill whatsoever, I'd like to ask if anyone would be interesting with making the mod in company with me. I do all the research and design, while you take on the technical stuff
thanks

never underestimate the power of one.
Hey, I thought I killed you yesterday. meh, only a couple more missiles wasted and I'll make sure...
Stefan

Post Fri Sep 19, 2003 3:50 pm

Well - some people seem to have this thick idea that i am a flamer!

Anyways, intereting idea. The part about dockable capships (player controlled) hasn't been acheived yet, but TNG are working on it from what i heard. For the interceptors, why don't you make them more vulnerable to explosions than normal? that way in a sustained fight, with mines eveywhere, they would get blown to pieces. Also, have them only able to mount guns, no torps or mines.
Just an idea there is all........

Chips

p.s- still stewing over some i**t ret**d in another thread (* to keep it civil..kinda)

Post Fri Sep 19, 2003 3:58 pm

well the longsword bomber by me and wanderer is a light strike bomber class.

and yes, it is very good for bombing. if used on its own, those bombs annihlate everything, save capships, which can take a few salvos from a single one to be destroyed. everything else is pretty much vaporized, incuding yourself if you fire when too close at the enemy.

Post Fri Sep 19, 2003 5:19 pm

I have had a similar idea : Its to create new classes ship:the hybrids, ship who combine to classes but with lower caracteristic. Like Moya, the Freighter Leviathan in FarScape, who can have "child"; that is to say, scan the plans of a ship and thene create (by internale factory or nano factory, so, Leviathan is a very big shyip) a new one combined whith a Young Leviathan.
And the new Hybrid will grow up with ship level or time couting (like 5 hours to take a growth level with a max of 20 growth level for exemple); The idea its to create evolutives "alive" ship , with a scall growth, so increasing weapons pint, fire power, cargo space, bullet stock and .... ship supply, for an old Leviathan-BattleShip Hybrid. The Leviathan can use Fusion, a sort of cruise speed but very more faster, but it demand more time to load Fusion Propulsion and it need a long time to be recharged ((2 at 5 min, in the TV series, its 2hours, but to long for the game).
The problem is that i am a very bad programmer, but i make good thing in moddling; I hope that thise some idea will attract somebody, and that a programer or other moddler will help me .

Nicolas

Post Fri Sep 19, 2003 10:08 pm

Chips... calm down. Are you still stewing over DownWind Theif? Like I said, dont let him get to you. Hmmmm, I like all new ship classes, why cant there be more? Oh well, no matter, Ill add it to my ever increasing To Do pile....

Bein an Outcast is about doin things you wanna do: Kill, Terrorise, Murder, Destroy, Smoke Cardamine, ya know, normal stuff.....

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