interesting idea (might be fun)
I'm thinking of dooing some work on freelancer ships, but not just creating new ones and stuff of that variety. I'm thinking of doing a few more ship 'classes' for the game.
currently, freelancer has these classes
freighter
light fighter
heavy fighter
very heavy fighter
gunboat
cruiser
battleship
and I think t'would be cool if we could stick in a few different types (or subtypes) for pilots to choose. things like
bombers: not torpedo boats. these have a configuration similar too a heavy fighter but with many many mine launchers, so you can just fly over large targets spamming mines all over them
interceptors: uberlight fighters with awesome manouverability. sort of the A-wing class of fighter. only 2-3 guns and maybe a turret each but fast, small and possibly with an auto-lock device like in starlancer. a cool idea for big multiplayer games where there are battleship fights, the interceptors might be used to take down torps before they hit freindly ships.
infiltrators: medium fighters designed for long missions or freelancing in very hostile terrirtory. cloaks, naturaly but also a big hold for loot and more space than usual for ammo (mebbe 100 of each rather than just 50).possibly weaker in long dog fights somehow
Another idea I came up with (one that might be impossible to implement unfortunately) would be to use the capship mods as normal, but refine it so you can, while piloting a battleship use some control to turn it into a stationay base. when stationary it acts exactly like the baseships in freelancer normaly, with automatic firing and full ameneties, but would be possible to destroy. the owner of the ship could re activate it at any time, with his other ship being stored on board. once again this is cool for multiplayer as it allows big team battles to have a powerful ship as well as a place to repair, resupply and find some cash in otherwise hostile areas
finaly, I was wondering if anyone has thought about/tried to make/ found it impossible to make a mod that allows trade to fluctuate to supply and demand. eg, things sell for less the more you sell them to a place, and a base that has not had a shipment of a commodity for a long time begins to up the buy price on that commodity slowly (mebbe 10$ an hour of play or something similar) both of these last two mods I can imagine being extremely difficult to make and as a person with literally no modding skill whatsoever, I'd like to ask if anyone would be interesting with making the mod in company with me. I do all the research and design, while you take on the technical stuff
thanks
never underestimate the power of one.
Hey, I thought I killed you yesterday. meh, only a couple more missiles wasted and I'll make sure...
Stefan
currently, freelancer has these classes
freighter
light fighter
heavy fighter
very heavy fighter
gunboat
cruiser
battleship
and I think t'would be cool if we could stick in a few different types (or subtypes) for pilots to choose. things like
bombers: not torpedo boats. these have a configuration similar too a heavy fighter but with many many mine launchers, so you can just fly over large targets spamming mines all over them
interceptors: uberlight fighters with awesome manouverability. sort of the A-wing class of fighter. only 2-3 guns and maybe a turret each but fast, small and possibly with an auto-lock device like in starlancer. a cool idea for big multiplayer games where there are battleship fights, the interceptors might be used to take down torps before they hit freindly ships.
infiltrators: medium fighters designed for long missions or freelancing in very hostile terrirtory. cloaks, naturaly but also a big hold for loot and more space than usual for ammo (mebbe 100 of each rather than just 50).possibly weaker in long dog fights somehow
Another idea I came up with (one that might be impossible to implement unfortunately) would be to use the capship mods as normal, but refine it so you can, while piloting a battleship use some control to turn it into a stationay base. when stationary it acts exactly like the baseships in freelancer normaly, with automatic firing and full ameneties, but would be possible to destroy. the owner of the ship could re activate it at any time, with his other ship being stored on board. once again this is cool for multiplayer as it allows big team battles to have a powerful ship as well as a place to repair, resupply and find some cash in otherwise hostile areas
finaly, I was wondering if anyone has thought about/tried to make/ found it impossible to make a mod that allows trade to fluctuate to supply and demand. eg, things sell for less the more you sell them to a place, and a base that has not had a shipment of a commodity for a long time begins to up the buy price on that commodity slowly (mebbe 10$ an hour of play or something similar) both of these last two mods I can imagine being extremely difficult to make and as a person with literally no modding skill whatsoever, I'd like to ask if anyone would be interesting with making the mod in company with me. I do all the research and design, while you take on the technical stuff
thanks
never underestimate the power of one.
Hey, I thought I killed you yesterday. meh, only a couple more missiles wasted and I'll make sure...
Stefan