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Making Jump Gates work...

The general place to discuss MOD''ing Freelancer!

Post Wed Sep 10, 2003 5:19 pm

Making Jump Gates work...

I have a problem...

I'm making a new MOD for Freelancer, it will add 7 new systems... but i can't jump in the Jump Gates. My JG is in NY, near California -> New York JG. I've been using the Tutorial on Editing Features... its called "FL: How to make a new System" or something. Im really needing help!

Thanks.

EDIT: No bold text is subject please



Edited by - Stinger on 11-09-2003 01:07:50

Post Wed Sep 10, 2003 5:22 pm

What do you mean exactly? Ellaborate about your jump gate. Exactly which files did you mod (make entries in or change) and what did you put (cut and paste em), cause that way will get you more help...........lol
p.s - did you try FLExplorer? It might be buggy with other stuff, and cause crashes with wrong entries, but the one thing it does right is jumpgates/jumpholes

Post Wed Sep 10, 2003 5:28 pm

Where can i get FL Explorer?

Post Wed Sep 10, 2003 5:37 pm

Hmm - was gonna describe, here is a link intsead - hehe:
FL Explorer
You need the exe thing and the VB++ runtimes?? is it, but dl that too and insert em into the FLexplorer directory to get it too work i think it is (can't remember)
Any probs, email the maker, nice and responsive from what i hear

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