Wed Sep 10, 2003 6:55 am by Victor
Here's an extract from my mod, works fine for me and never had any problems. I only have the shield mounted though, no thruster/CM/mines. You'll probably also want to take care not to copy my weapon setup, I use all of the class 2-10 turrets for the cap ships so all of the original little turrets are class 1.
[Ship
ids_name = 237001
ids_info = 66493
ids_info1 = 66493
ids_info2 = 458753
ids_info3 = 458775
ship_class = 2
nickname = vic_armored
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\vic_armored.ini
pilot_mesh = generic_pilot
camera_offset = 20, 45
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 1750
nanobot_limit = 72
shield_battery_limit = 72
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 50000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 60000.000000, 60000.000000, 60000.000000
nudge_force = 150000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_9, HpTurret05, HpTurret06
hp_type = hp_gun_special_8, HpTurret05, HpTurret06
hp_type = hp_gun_special_7, HpTurret05, HpTurret06
hp_type = hp_gun_special_6, HpTurret05, HpTurret06
hp_type = hp_gun_special_5, HpTurret05, HpTurret06
hp_type = hp_gun_special_4, HpTurret05, HpTurret06
hp_type = hp_gun_special_3, HpTurret05, HpTurret06
hp_type = hp_gun_special_2, HpTurret05, HpTurret06
hp_type = hp_gun_special_1, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret09
shield_link = l_freighter_shield01, HpMount, HpEngine01
hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01
hit_pts = 12600
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217