Mon Aug 18, 2003 5:51 am by Velaes
let me guess... Max with a fire particle effect for the engines, a black and dark gray marble texture, and a blue raytrace (semi-transparent) texture. I like it, but you need to put it in milkshape and texture it, and that can be difficult, because you cant save a max texture into milkshape, so you will either need a new texture, or make the texture an environment in max, save as a tga, put it into photoshop, save it as a tga there, and possibly add some panels (which you can steal from FL) and then add a lot o hardpoints, cockpit, weapons, and components, texture it in milkshape, and work all the bugs out, and then see how it looks in game. Then you can get a better opinion from people as to how it looks, it is a good start though. You just have a lot of work to do.