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Can someone help me making a ship buyable at manhattan and s

The general place to discuss MOD''ing Freelancer!

Post Mon Aug 11, 2003 3:47 pm

Can someone help me making a ship buyable at manhattan and s

i have a ship ready from a mod and i would want to first make it little samller and then i would like to have a new weapon on it what is a Beam weapon(the beam should be yellow).i will tell more if someone can help me PLZZZZ

Post Mon Aug 11, 2003 4:12 pm

I don't understand what on earth you are asking about!!
Please list what you are wanting to know in steps with a description!
ie.
I have downloaded a modded ship and wish to do the following!
1. Set it to sell at manhatten instead of the rhino.
2. I wish to add extra hardpoints.
3. I wish for it to have beam weapons with a yellow beam buyable at manhat
4. I would like it to mount class 10 shields..

you get the idea...
at this point people will be able to post bits on what you are asking for!
I think that some of the above are what you are after - but honestly i have no clue and am not spending time explaining incase its wrong (=waste of my time then!)
Chips
p.s - this is for SP right? cos MP it won't work

Post Mon Aug 11, 2003 4:43 pm

I ahve a ship from a mod and i wich to edit little on it
1. Set it to sell at manhatten instead of the rhino.
2. Some of the hardpoints should be replaced or removed.
3. There are 8 turret hard points, 2 of the should be removed , and then there are 4 special weapons, but i want them removed. Then there is One Forward gun what i want removed and insted for it i want a beam weapon hard point.
4. I wish for it to have beam weapons with a yellow beam buyable at manhattan and the beam weapons power and speed should be made so the beam weapon can fire in 2 seconds and make 1000 damage in that time.
5. The ships power should regenerate faster.
6. I would like it to mount 2 class 10 shileds.
7. And there are 4 torpedo hard points and 2 of them should be removed.
8. i am not sure if its possible to make the ship little samller than it is , is its possible then the ship should be 1/3 smaller than normal.
9. Ship price 1 milj.
10. when the ship is bought there should be 6 Cruiser Turrets ready on it .

Post Mon Aug 11, 2003 4:45 pm

AND

The New beam weapon hardpoint should be at the ships nose, instead of The forward gun what is in the middle of the ship.

Post Mon Aug 11, 2003 8:46 pm

Beam weapons aren't brought unless you have modded them to be a different weapon - and even then it will use a normal gun hardpoint....so that doesn't need to be changed.
Open your shiparch.ini
its all in the shiparch.ini that you can do this - ie not CMP modding for it - means you don't destroy the ship - just remove some of hardpoints from shiparch will get the desired effect - ie can remove turrets - post up the shiparch.ini of the ship (cut and paste the part for your ship) with what you would like done - or email the section to me at [email protected] - title of ship mod - include what you want done.....
chips

Post Mon Aug 11, 2003 8:49 pm

UG - read what you put in more detail - you need more than just shiparch modding - CMP and Goods as well - send me the ship mod if you like and i will do it for you as i can't be arsed to give lots of instructions for you to follow - unnless you wanna learn how to do this stuff............
Chips
p.s - include in the mod again what you would like done!

Post Sat Aug 16, 2003 1:17 am

well if ur game crashes when u make the ship for sale...
the thing that worked for me when that happened is to activate 1 think from flmm

Its the only way i could do any modding of my own

sticks and stones may break my bones but whips and chains excite me!

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