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Tumbling battleships

The general place to discuss MOD''ing Freelancer!

Post Tue Aug 05, 2003 4:09 pm

Tumbling battleships

In my mod, battleships tend to go spinning when ships bump into them. I wonder how this can be fixed. Can you help?

(type under shiparch.ini is set to type = FREIGHTER, to fix the inversed steering)

Aenigma

BattleClinic admin
BattleClinic now supports Freelancer

--------------------------Silent leges inter arma--------------------------

Post Tue Aug 05, 2003 8:01 pm

Put up the values that control handling. If you like the handling on the ship you currently have, just add about three or four zeroes to each number in the shiparch.ini. For example:

OLD
steering_torque = 50000.000000, 50000.000000, 50000.000000
angular_drag = 70000.000000, 70000.000000, 70000.000000
rotation_inertia = 15000.000000, 15000.000000, 15000.000000

NEW
steering_torque = 50000000.000000, 50000000.000000, 50000000.000000
angular_drag = 70000000.000000, 70000000.000000, 70000000.000000
rotation_inertia = 15000000.000000, 15000000.000000, 15000000.000000

This changes how much force is exherted when handling your ship. When a small ship bumps into you, it exherts an amount of force on you that goes against these values. So, if your ship exherts a lot more force while maneauvering than, say, a starflier does while bumping into you, then it'll affect you a lot less. I think that's how it's explained elsewhere...

Also, the nudge_force stat under these values should not be insanely high as others might suggest. This causes all sorts of weird glitches while just cruising to a target, for example. I put mine down to about 2500. This allows for stations and jump gates to nudge you enough to get you in the dock or ring but isn't so much that a mine or an asteroid or something could knock you a thousand meters away.

Post Tue Aug 05, 2003 8:05 pm

I have no idea what Strafe_force is for, but I would recommend setting that pretty high if you haven't already.

Edited by - xenogear_0001 on 05-08-2003 21:06:20

Ut

Post Tue Aug 05, 2003 8:38 pm

strafe_force is just that, the force applied to the ship when strafing. If you set it too high, you will strafe left or right really, really quickly.

Post Tue Aug 05, 2003 9:35 pm

I'll see if it works. Thanks for the suggestions!

Aenigma

BattleClinic admin
BattleClinic now supports Freelancer

--------------------------Silent leges inter arma--------------------------

Post Tue Aug 05, 2003 10:30 pm

Ok, increasing inertia, torque and drag doesn't work, however increasing the nudge force helps. I tried flying my battleship into an asteroid field (and Newark Station) at cruise speed but I only got a small course correction, not like instantly getting bumped into the atmosphere of planet manhattan.

Aenigma

BattleClinic admin
BattleClinic now supports Freelancer

--------------------------Silent leges inter arma--------------------------

Post Wed Aug 06, 2003 3:16 pm

Nudge force is for autopilot use. It determines how much force to apply for making course corrections. A proper battleship manueverbility setting would be something like this:
steering_torque = 840000000, 840000000, 840000000 <- turning force
angular_drag = 6400000000, 6400000000, 6400000000 <- resistance to movement force internal and external
rotation_inertia = 1600000000, 3200000000, 3200000000 <- how hard to stop it once it starts moving.

Post Thu Aug 07, 2003 11:15 pm

Also you could try upping the mass value. Try setting it to 10000 and then get a buddy to ram you. I believe that he would bounce right off and you wouldn't even feel it

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Post Thu Aug 07, 2003 11:37 pm

I edited one of the osiris mods to have the handling characteristics of a patriot but left the mass at 1000000 or something. It maneuvered like a patriot but also got knocked around by other fighters like one. I'm left wondering what exactly mass does.

And God said,
E=mC²
And there was light.

Edited by - Imagine on 08-08-2003 00:39:33

Post Fri Aug 08, 2003 1:21 am

Its for defining acceleration/decceleration issues versus engine output.

Post Fri Aug 08, 2003 4:49 am

oh, d@mn, ok sorry

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Post Fri Aug 15, 2003 5:04 am

holy crap no wonder when im flying thru a astroid field my little defender side srafes before smashing into a rock but goes smashing into another1

sticks and stones may break my bones but whips and chains excite me!

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