even though i found this out a while ago (part of TNG), i will show yas.
ok, FORGET completely about editing cmp files and whatnot.
This is so simple.
ok this is a standard entry in solararch.ini
(this looks like West Point Academy)
[Solar
nickname = outpost
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 3000, 5000, 20000
mass = 10000.000000
loadout = trading_outpost
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 2.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 2.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 2.500000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 2.500000, Sc_open dock4
docking_sphere = berth, HpDockMountE, 2.500000, Sc_open dock5
docking_sphere = berth, HpDockMountF, 2.500000, Sc_open dock6
docking_sphere = berth, HpDockMountG, 2.500000, Sc_open dock7
docking_sphere = berth, HpDockMountH, 2.500000, Sc_open dock8
docking_sphere = moor_medium, HpDockMountI, 5.000000
docking_sphere = moor_medium, HpDockMountJ, 5.000000
docking_sphere = moor_medium, HpDockMountK, 5.000000
docking_sphere = moor_medium, HpDockMountL, 5.000000
docking_sphere = moor_large, HpDockMountO, 10.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000
fuse = fuse_outpost_burning, 0.000000, -1
right now, see all the docking moors?
ok, now we will DELETE the berth entries. Basically, because theres not much point in having them as they will muck it all up
it should look like this...
[Solar
nickname = outpost
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 3000, 5000, 20000
mass = 10000.000000
loadout = trading_outpost
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = moor_medium, HpDockMountI, 5.000000
docking_sphere = moor_medium, HpDockMountJ, 5.000000
docking_sphere = moor_medium, HpDockMountK, 5.000000
docking_sphere = moor_medium, HpDockMountL, 5.000000
docking_sphere = moor_large, HpDockMountO, 10.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000
fuse = fuse_outpost_burning, 0.000000, -1
now change all the moor entries to berth, like so...
[Solar
nickname = outpost
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 3000, 5000, 20000
mass = 10000.000000
loadout = trading_outpost
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountI, 5.000000
docking_sphere = berth, HpDockMountJ, 5.000000
docking_sphere = berth, HpDockMountK, 5.000000
docking_sphere = berth, HpDockMountL, 5.000000
docking_sphere = berth, HpDockMountO, 10.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000
fuse = fuse_outpost_burning, 0.000000, -1
and walah! dockable stations, with the mooring cameras working.
oh and if you still get stuck try this...
[Solar
nickname = outpost
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 3000, 5000, 20000
mass = 10000.000000
loadout = trading_outpost
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountI, 500.000000
docking_sphere = berth, HpDockMountJ, 500.000000
docking_sphere = berth, HpDockMountK, 500.000000
docking_sphere = berth, HpDockMountL, 500.000000
docking_sphere = berth, HpDockMountO, 500.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000
fuse = fuse_outpost_burning, 0.000000, -1
that will increase the distance from which you need to be to dock at (or something like that, this could remove the docking camera tho, as it would be more like a big bubble, and no docking cameras.)
This stuff is akin to what i sent Reynen
(Donot copy any of the work and put it in a mod without crediting me and Starfyre Studios)
enjoy modding!
from Duriel_LOP
Starfyre Studios, System Designer
email:
[email protected]
Edited by - Duriel_LOP on 28-07-2003 17:50:08