MagellanX25: I've looked up those 2 games and man... those ships have quite the interesting design. I might have a go at it later on... we'll see.
CptSavage: I was under the impression that milkshape's cpm exporter didn't suport destructable parts yet... but I will look into that tutorial anyway... if i can find it. ;p
Wanderer: I have to learn cuz my first rule in modding is know how to do things myself... but I'll gladly work with you on this first in order to learn... right now I'm doing the most boring thing known to me in 3d modeling: UVMAPPING...ARGH!!!... mail(
[email protected]) me or add me to to your msn (
[email protected]) if you are willing to help me on this... I appreciate it. On the ship stats... I'll detail them below.
Xenogear_0001: Thx for the compliment... Personally I find the japanese anime star ship/mech/whatever design quite unique and interesting... look up the games MagellanX25 mentioned.. they are slick. I will release this once it's ready so everyone can use it and annouce it. Can't say how long it will take cuz I'll still have to learn the coverting and adding to FL yet. Just stay tunned and I'll update this regulary cuz I'm working on it every day (at work heheheheheheheheeeee). ;p
As far as how the ship will act.
This is supposed to be a light fighter... R-Type Delta has 3 Ships I'll probably make and include in the R-type Delta Ship Pack (that is my original plan). This R9AII Delta is the Light Fighter.. the R13 Cerebus will be the Heavy Fighter and the Rx Albatross will be the Very Heavy Fighter (it has a big Freaggin fixed Cannon).
Check them out at
http://www.irem.co.jp/e/game/r/r_delta/player/
The R9 is meant to be able to compete (still with a challenge) with powerhouse lvl 10 ships in dishing out damage and evading... not taking damage. The hull armor should not be any better than the average Light Fighter. The R9 will rely on it's uncanny maneuvrability and speed to stay alive(this is the one thing the R) will be better than anything).
It should have 5 hardpoints for cannons/blasters/rockets and no turrets. The max power level should not go above 8 and it will be only for 2 of the hardpoints(main weapons) 1 hardpoint on top for the adv stun pulse so level 3 should be enough but i'd give it level 5 at most leaving the remaining 2 hardpoints at level 6 or 7. The battery should be optimized for having 2 energy weapons without breaking a sweat, 3 at some energy expenditure, but all 5 with energy weapons should drain it quite bad. An average Mine should be there just as a last ditch weapon but there isn't the need for a disruptor since this ship should be able to catch up with most escaping ships.
I would arm it with 2 level 8 fast blasters, one adv stunpulse or another blaster, 2 rockets and of course mines.
This ship is meant to be small and nimble... cargo space is a big no no... having at most the same as the patriot. Having a good supply of nanos and shields should be good... this ships will rely on that since the hull armor is indeed weak.
The RX Albatross will be a platform of destruction but with less armor and a bit less maneuverable than the Titan.
The R13 Cerebus should be the perfect balance between the R9 and the RX.
Well I wrote this so I could get some feedback on what I'm planning... I want to know if I'm doing anything wrong (particulary regarding balance issues).
Cheers everyone.
Edited by - BloodRiot on 25-07-2003 12:00:44