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Inquery: 250K Draw Distance

The general place to discuss MOD''ing Freelancer!

Ut

Post Thu Jul 24, 2003 1:46 am

Inquery: 250K Draw Distance

Ok, so I've been playing with the idea of creating my own system, but have run into an issue of scale: Anything outside a sphere of ~250K disappears (with the exception of stars -- they keep their "spines".

I've looked just about everywhere I can think of for a maximum draw distance to be defined, and I've come up with nothing. The best I can think of is that it's one of the values in constants.ini that wasn't initially referenced.

Either that, or it's hard coded in the .exe, which may be the more likely of the two.

Can anyone give any confirmation of this?

Post Thu Jul 24, 2003 1:35 pm

I have went as far as 300k from the red sun in the gamma-unknown system. I haven't tried to add any object too far away.(yet)

Peace doesn't exist between the livings, but the dead.

Post Thu Jul 24, 2003 2:24 pm

the draw distance for stations/trade lanes is even less, only planets are 250k

Ut

Post Thu Jul 24, 2003 10:32 pm

It's been my experience that stars remain visible due to their "spines" or rays, which you can view for MILLIONS of kilometres away. Beyond about 250 or 260K, however, the actual bright circle with corona effect disappears.

Trade lanes and stations and the like all have LOD lines in their solararch entry. Planets do not. I tried adding an LODranges = line to a star's solar, but since it's not the actual solar that you see, but rather the star from stararch.ini, this has proven to be pointless. As for planets, it simply did nothing. I figure this is due to there only being one mesh in the game for a planet, that being a sphere.

My biggest concern is really with being able to view the star's corona and chornosphere (the part of the star you actually see). While I have little against the star's rays, they're proving ineffective for the effect I wish to generate.

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