Fwhaaaa?
I recently put some battleship encounters into my single player game of Freelancer. I've modded all of them to have roughly ten times the hull they normally do. This works fine (so far) for the cruisers, and to the best of my knowledge, the gunboats, but battlehips blow up when they lose about a tenth of their life! In addition, I did the same for the dockable battleships that are found around, but I don't know how they'll react. I've noticed that battleships break apart into pieces while they are exploding, but cruisers do not. Could this have something to do with it?
Also: You all know how annoying it is to be in a battleship and have even tiny ships shoot you and shake your ship like its a dildo/vibrator, right? Well does anyone know how to fix that? I don't know, but my guess is that it has something to do with the hull_hits.ale in the folder of the same name in the FX directory. Here's the .ini that accompanies it:
[VisEffect
nickname = gf_br_hull_impact01
alchemy = fx\hull_hits\gf_br_hull_impact01.ale
effect_crc = -189004341
textures = fx\kioncannon.txm
textures = fx\sarma.txm
No clue what it means.
Edited by - xenogear_0001 on 22-07-2003 02:05:29
Edited by - xenogear_0001 on 22-07-2003 04:46:03
Also: You all know how annoying it is to be in a battleship and have even tiny ships shoot you and shake your ship like its a dildo/vibrator, right? Well does anyone know how to fix that? I don't know, but my guess is that it has something to do with the hull_hits.ale in the folder of the same name in the FX directory. Here's the .ini that accompanies it:
[VisEffect
nickname = gf_br_hull_impact01
alchemy = fx\hull_hits\gf_br_hull_impact01.ale
effect_crc = -189004341
textures = fx\kioncannon.txm
textures = fx\sarma.txm
No clue what it means.
Edited by - xenogear_0001 on 22-07-2003 02:05:29
Edited by - xenogear_0001 on 22-07-2003 04:46:03