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unusual goods

The general place to discuss MOD''ing Freelancer!

Post Mon Jul 21, 2003 3:59 am

unusual goods

umm, maybe i got a bad file or something, but look what i found in my goods.ini file...look for them at the bottom, below the ship packages...heres what i found:

[Good
nickname = rm_biotoxic_nanobots
equipment = rm_biotoxic_nanobots
category = equipment
price = 3000
combinable = false

theres a bunch more, the nicknames are different, but the category, price, and combinable values are the same. the equipment value is always the same as the nickname. here are the other nicknames i found:

nickname = rm_anti-personnel_weapons
nickname = rm_neophage_weapons
nickname = rm_dangerous_alien_artifacts
nickname = rm_harvested_human_organs
nickname = rm_experimental_cloning_materials
nickname = rm_old_fashioned_nuclear_devices
nickname = rm_heavy_water
nickname = rm_genetically_enhanced_bacteria
nickname = rm_incendiary_planet_bombs
nickname = rm_biohazardous_material
nickname = rm_biowarfare_ampules
nickname = rm_antimatter_bomb_components
nickname = rm_quantum_bomb_components
nickname = rm_hunter-killer_robots
nickname = rm_unstable_isotopes
nickname = rm_blistering_agents
nickname = rm_holstein_sea_serpent_venom
nickname = rm_poisonous_plants
nickname = rm_infectious_waste
nickname = rm_carnivorous_insectoids
nickname = rm_human_bomb_implants
nickname = rm_genetically_enhanced_phage
nickname = rm_viroids
nickname = rm_hazardous_single_cell_innoculin
nickname = rm_mutagens
nickname = rm_chemical_waste
nickname = rm_water_poisoning_supplies
nickname = rm_holoviral_counterfeiting_technology
nickname = rm_classified_defense_plans
nickname = rm_secret_military_codes
nickname = rm_military_scramble_codes
nickname = rm_government_agents_list
nickname = rm_alias_list
nickname = rm_station_blueprints
nickname = rm_hidden_base_map
nickname = rm_list_of_double_agents
nickname = rm_stolen_industrial_secrets
nickname = rm_smuggled_military_secrets
nickname = rm_classified_alien_research_
nickname = rm_classified_military_research
nickname = rm_secret_industrial_research
nickname = rm_list_of_defense_network_backdoors
nickname = rm_list_of_civilians_under_surveillance
nickname = rm_secret_files_on_government_officials
nickname = rm_experimental_ship_research
nickname = rm_experimental_weapon_research
nickname = rm_experimental_troop_enhancement_research
nickname = rm_military_arms_data
nickname = rm_stolen_financial_codes
nickname = rm_commodity_exchange_access_codes
nickname = rm_classified_base_plans
nickname = rm_classified_battleship_specs

Post Mon Jul 21, 2003 7:24 am

those are just the items for ranom missions in which you have to kill someone and destroy their cargo/return it to base

Post Mon Jul 21, 2003 6:52 pm

Still, it would be funny if you could buy all of that stuf on manhattan

Post Mon Jul 21, 2003 7:10 pm

Heavy Water?!? What?

Post Mon Jul 21, 2003 10:10 pm

It's not impossible. You just have to add some lines in certain files. If you don't know how then tell me.

@outrider2400
Heavy water is H3O. It's used for some reactor kinds. Don't ask me how they use it, I don't know.

Post Tue Jul 22, 2003 12:51 pm

Havy Water is D20, D stands for deuter, the isotope of hydrogen.
My mom is a chemist.

Tygrys.

Post Wed Jul 23, 2003 1:02 am

ja, its used to cool the reactor core in nuclear reactors

And God said,
E=mC²
And there was light.

Post Wed Jul 23, 2003 12:29 pm

Actually D20 has the ability to slow down free neutrons produced in the core, so they can be used again to trigger next nuclear reactions. Normally they are way too fast and without D20 the chain reaction will simply stop itself.

Tygrys.

Post Fri Jul 25, 2003 12:31 pm

Um - heavy water is because it has the isotopes of hydrogen called deuterium and Tritium (Hydrogen has an extra Neutron from the single proton -Deut = 1 neutron, trit = 2neutrons + 1 proton to give it an increased atomic mass). Heavy water consists of 2 hydrogen atoms (isotopes of hydrogen) bonded to a single oxygen - can be used for many things - including a water powered car...!!lol
Anyways - have those things in your hold and it'll give everyone a great laugh when on MP - they love it.

Post Fri Aug 01, 2003 1:42 am

On a request, I'll post how to make these buyable.

First, goods.ini.
You look for a good you want to buy (ie. fusion weapon components)
Then you copy the following lines of a real commodity (water).
combinable = true ;This means you can have multiple of em in one slot
good_sell_price = 1.800000 ;when the little square gets green in buy/sell window
bad_buy_price = 1.800000 ;... little circle gets red...
bad_sell_price = 0.800000 ;... little square gets red...
good_buy_price = 0.800000 ;... little circle gets green...
shop_archetype = Equipment\models\commodities\nn_icons\cwire_industrial_2.3db ;don't really know
item_icon = Equipment\models\commodities\nn_icons\COMMOD_waterice.3db ;the icon displayed next to the commodity
jump_dist = 1 ;don't know

You paste these lines under the fusion weapon components. Make sure there is no empty line between them. It should look so now:

[Good
nickname = rm_fusion_weapon_components
equipment = rm_fusion_weapon_components
category = equipment
price = 9000 ;the basic price
combinable = true
good_sell_price = 1.800000
bad_buy_price = 1.800000
bad_sell_price = 0.800000
good_buy_price = 0.800000
shop_archetype = Equipment\models\commodities\nn_icons\cwire_industrial_2.3db
item_icon = Equipment\models\commodities\nn_icons\COMMOD_waterice.3db
jump_dist = 1

You can mess a bit with these values. Then copy the name of the commodity (rm_fusion_weapon_components)
Now open up market_commodities.ini. Paste it somewhere safe and copy the line of another commodity at this base. Ie:
MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.800000
Cut out the safe name and replace the commodity_water with it. It must look so now:
MarketGood = rm_fusion_weapon_components, 0, -1, 150, 500, 0, 0.800000
The first 0 is the level requirement, so keep it at 0. The second value (-1) is the required reputation on the faction owning this base (-1 means you can buy it always, and 0.9 means you must be on maximum good rep with this faction)
The third/fourth value (150, 500) make something that you can buy this commodity on the base. Turn them to 0 and you can't buy it anymore.
I don't know what the second 0 means, but the 0.800000 is the multiplier to the basic price of the commodity. Mess with it.
Thats it. Now you can buy the fusion weapon components at this base.

Here are the bases names and IDs:

br01_01_base = Planet New London
br01_02_base = Southampton Shipyard
br01_03_base = Battleship Suffolk
br01_04_base = Waterloo Station
br01_05_base = Canterbury Station
br01_06_base = Thames Outpost
br01_07_base = Kensington Shipping Platform
br01_08_base = Trafalgar Base

br02_01_base = BPA Newgate
br02_02_base = Birmingham Station
br02_03_base = Sheffield Station
br02_04_base = Liverpool Border Station
br02_05_base = Kingston Border Station

br03_01_base = Planet Cambridge
br03_02_base = Cambridge Research Station
br03_03_base = Battleship Norfolk
br03_04_base = Cardiff Mining Facility

br04_01_base = Planet Leeds
br04_02_base = Stokes Mining Station
br04_03_base = Battleship York
br04_04_base = Glasgow Outpost
br04_05_base = LD-14
br04_06_base = Durham Border Station

br05_01_base = Battleship Hood
br05_02_base = Mining Station Glorious
br05_03_base = Graves Station
br05_04_base = Battleship Essex
br05_05_base = Arranmore Base

br06_01_base = Luxury Liner Shetland
br06_02_base = Aberdeen Border Station
br06_03_base = Islay Base
br06_04_base = Perth Station

bw01_01_base = Unknown (Crashes in Multiplayer when you launch)
bw01_02_base = Freeport 1
bw01_03_base = Rugen Station
bw01_04_base = Douglas Station
bw01_05_base = Baxter Research Station (Crashes in Multiplayer when you launch)

bw02_01_base = Cadiz Base
bw02_02_base = Ronneburg Base

Omega 7
bw03_01_base = Freistadt Base
bw03_02_base = Breisen Mining Facility
bw03_03_base = Elbich Mining Facility

bw04_01_base = Solarius Station
bw04_02_base = Freital Base

bw05_01_base = Gas Miner Naha
bw05_02_base = Helgoland Station
bw05_03_base = Yanagi Depot

bw06_01_base = Planet Kurile
bw06_02_base = Atka Research Station

bw07_01_base = Luxury Liner Hawaii
bw07_02_base = Gas Miner Ogashawa

bw08_01_base = Cali Base
bw08_02_base = Tau-31 Gate Construction Site
bw08_03_base = Java Station

bw09_01_base = Nago Station
bw09_02_base = Shinkaku Station
bw09_03_base = Freeport 6

bw10_01_base = Planet Harris
bw10_02_base = Holman Outpost

ew01_01_base = Freeport 10
ew01_02_base = Falkland Base

ew02_01_base = Ruiz Base

ew03_01_base = Leon Base
ew03_02_base = Freeport 5

ew04_01_base = Freeport 9

ew06_01_base = Planet Primus (Hehe, this is THE planet of the Apes)
ew06_02_base = Planet Gammu (Robot planet?)

hi01_01_base = Planet Malta

hi02_01_base = Planet Crete
hi02_02_base = Tripoli Shipyard

intro1_base = Space station from the main menu
intro2_base = Planet from the main menu
intro3_base = Floating rock things from the main menu

iw01_01_base = Pacifica Base
iw01_02_base = Freeport 2

iw02_01_base = Barrow Base
iw02_02_base = Dawson Base

iw03_01_base = Freeport 4
iw03_02_base = Mactan Base

iw04_01_base = Planet Curacao
iw04_02_base = Montezuma Base

iw05_01_base = Ames Research Station
iw05_02_base = Nome Base

iw06_01_base = Leiden Base
iw06_02_base = Padua Base

ku01_01_base = Planet New Tokyo
ku01_02_base = Narita Outpost
ku01_03_base = Yokohama Shipyard
ku01_04_base = Roppongi Station
ku01_05_base = Shinagawa Station
ku01_06_base = Shinjuku Station
ku01_07_base = Kabukicho Depot

ku02_01_base = Fuchu Prison
ku02_02_base = Battleship Myoko
ku02_03_base = Deshima Station
ku02_04_base = Planet Junyo
ku02_05_base = Ohashi Border Station

ku03_01_base = Planet Kyushu
ku03_02_base = Tsushima Depot
ku03_03_base = Battleship Nagumo
ku03_04_base = Nansei Research Complex
ku03_05_base = Kagoshima Depot

ku04_01_base = Planet Honshu
ku04_02_base = Osaka Storage Facility
ku04_03_base = Yukawa Shipyard
ku04_04_base = Kansai Research Station
ku04_05_base = Aomori Station
ku04_06_base = Akita Border Station

ku05_01_base = Battleship Matsumoto
ku05_02_base = Ainu Depot
ku05_03_base = Chugoku Gate Construction Site
ku05_04_base = Sapporo Station

ku06_01_base = Kyoto Base

ku07_01_base = Ryuku Base
ku07_02_base = Unknown (Possibly Tekagi's Arch?)

li01_01_base = Planet Manhattan
li01_02_base = Planet Pittsburgh
li01_03_base = Battleship Missouri
li01_04_base = Unknown (Benford Station?)
li01_05_base = Unknown (I can't even begin to guess)
li01_06_base = Trenton Outpost
li01_07_base = Norfolk Shipyard
li01_08_base = Newark Station
li01_09_base = West Point Military Academy
li01_10_base = Detroit Munitions
li01_11_base = Fort Bush
li01_12_base = Buffalo Base
li01_13_base = Rochester Base
li01_14_base = Baltimore Shipyard
li01_15_base = Battleship Osiris (Crashes in Multiplayer when you launch)

li02_01_base = Planet Los Angeles
li02_02_base = California Minor
li02_03_base = Battleship Yukon
li02_04_base = Willard Research Station
li02_05_base = San Diego Border Station
li02_06_base = Alcatraz Depot

li03_01_base = Planet Denver
li03_02_base = Battleship Rio Grande
li03_03_base = Ouray Base
li03_04_base = Pueblo Station

li04_01_base = Planet Houston
li04_02_base = LPI Huntsville
li04_03_base = Battleship Mississippi
li04_04_base = Beaumont Base
li04_05_base = LPI Sugarland
li04_06_base = Battleship Osiris (Crashes in Multiplayer when you launch)

li05_01_base = Unknown (Guessing Prison Station Mitchell)

rh01_01_base = Planet New Berlin
rh01_02_base = Oder Shipyard
rh01_03_base = The Ring
rh01_04_base = Bonn Station
rh01_05_base = Dortmund Station
rh01_06_base = Essen Station
rh01_07_base = Brandenburg Border Station
rh01_08_base = Kreuzberg Depot

rh02_01_base = Planet Hamburg
rh02_02_base = Battleship Westfalen
rh02_03_base = Vierlande Prison
rh02_04_base = Alster Shipyard
rh02_05_base = Altona Station
rh02_06_base = Lubeck Border Station
rh02_07_base = Battleship Osiris (Crashes in Multiplayer when you launch)

rh03_01_base = Planet Stuttgart
rh03_02_base = Planet Baden Baden
rh03_03_base = Freiburg Station
rh03_04_base = Ulm Border Station
rh03_05_base = Konstanz Border Station
rh03_06_base = Darmstadt Depot

rh04_01_base = Planet Holstein
rh04_02_base = Mainz Storage Facility
rh04_03_base = Mannheim Station
rh04_04_base = Fulda Border Station
rh04_05_base = Bruchsal Base

rh05_01_base = Leipzig Station
rh05_02_base = Bautzen Station
rh05_03_base = Pirna Border station
rh05_04_base = Vogtland Base

st01_01_base = Planet Toledo
st01_02_base = Battleship Osiris (Crashes in Multiplayer when you launch)
st02_01_base = Battleship Osiris (Crashes in Multiplayer when you launch)
st03b_01_base = No idea

Edited by - Baal on 01-08-2003 02:46:38

Post Fri Aug 01, 2003 7:36 pm

hey while we are on the subject of commodities, i tried to get cardamine to be sold at manhatten in mp, and it doesnt show up at all, is this because its server side, cause i dont think it is, and i havent really delt with commodities, is the end numbers the price modifier or sumthing, can sumone xplain it cause i have no clue about it

Mess With the Best Die lIke the Rest

Post Sun Aug 03, 2003 12:53 am

Search in market_commodities.ini for this string:
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
Replace it with:
MarketGood = commodity_cardamine, 0, -1, 150, 500, 0, 2
Now it should work. If it doesn't, I can't help you. I never tried to mod for MP.

Post Sun Aug 03, 2003 12:58 am

hey thanx alot

Mess With the Best Die lIke the Rest

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