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Please help me with "Texture Mapping"

The general place to discuss MOD''ing Freelancer!

Post Wed Jul 16, 2003 2:03 am

Please help me with "Texture Mapping"

hi all,
i was modelling my own ship for freelancer,
modell: no problem
exporting: works fine...

my problem is the texture mapping, in the game it isn' t the same as in MilkShape, here are two screenshots for better understanding:
milkshape:


freelancer:


i don't know what i' m doing wrong... the texture is a 512x512 TGA file, I have also tried with 256x256.
Can someone please help???
PS: xcuse my bad english... I do my best..

Edited by - skyshooter on 16-07-2003 03:05:28

Post Wed Jul 16, 2003 7:32 am

Just before you import the TGA image into your mat file you need to flip it (vertically). Then you should be ok... or save it as a DDS file and don't flip it

Post Wed Jul 16, 2003 8:26 am

yeah, thanks a lot!! I will try it

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