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Show commodity prices at start?

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 08, 2003 3:31 pm

Show commodity prices at start?

Have you figured a way to edit files so all commodity prices show in each base at the beginning of a game? Of course they do once you have visited a station, but I would like to add that as a starting condition to a mod revision I am working on for Bootstrap v.2.

Thanks for any tips you can pass along. This one seems to have eluded me.

Post Wed Jul 09, 2003 11:54 am

this is great idea - there's not much point in having the map explored from the start if you still have to visit every base to get trade prices.

Edited by - zulu9812 on 09-07-2003 12:56:37

Post Thu Jul 10, 2003 9:48 am

I also agree... that is a wonderful idea. I see no reason why all stations in a know universe are not visible at the start, and all commodity prices should be shown. I also have been looking for a way to painlessly do this without having to repeat the process in each new game I play.

JustSomeGuy

Post Wed Jul 16, 2003 6:40 am

This is what i use for the purpose:

in universe\universe.ini
[Base
visit = 15; insert / edit as needed
nickname = Ew03_02_Base
system = Ew03
strid_name = 196721
file = Universe\Systems\Ew03\Bases\Ew03_02_Base.ini
BGCS_base_run_by = W02bF52
terrain_tiny = planet_frag_asteroid60
terrain_sml = planet_frag_asteroid60
terrain_mdm = planet_frag_asteroid30
terrain_lrg = planet_frag_asteroid60

in universe\systems\li01\li01.ini:

[Object
nickname = Li01_01
ids_name = 196766
pos = -33270, 0, -33039
rotate = 0, -10, -10
ambient_color = 255, 0, 0
Archetype = planet_earthgrncld_4000
ids_info = 65759
spin = 0, 0.001000, 0
atmosphere_range = 4200
burn_color = 160, 222, 245
base = Li01_01_Base
reputation = li_p_grp
visit = 15; insert / edit as needed

visit = 15 <-- This will make the objekt show up on the map and make prices known

repeat for every base/object...
Lots of manual work...
Hope it helps.

Shadowrunner out

Post Wed Jul 16, 2003 7:23 am

humm.. I tried several versions of your suggestion, but it didn't seem to work.

Edited by - devGuy on 19-07-2003 11:04:52

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