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Adding a new Faction..... Anyone know how???

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 01, 2003 3:00 pm

Adding a new Faction..... Anyone know how???

Hi everyone, now ive had a search around most of the forums i can find but i cant find anything on adding a new faction to the game, ive been doing some work on it but im really not sure what needs to be done, so if anyone knows how to do it, or where there is a tutorial that would really help.

Dan

Edited by - Maverickdan on 01-07-2003 22:45:19

Post Tue Jul 01, 2003 9:47 pm

No seriously can u help??

Post Thu Jul 03, 2003 5:43 pm

sits twiddling his thumbs.....

Post Thu Jul 03, 2003 10:46 pm

try looking in the ini file for the li police faction and making ur off of what it says about the li police faction. i look at other things to learn how they r made and then i make my own. like a system

sticks and stones may break my bones but whips and chains excite me!

Post Fri Jul 04, 2003 4:46 pm

Maverickdan wrote "Hi everyone, now ive had a search around most of the forums i can find but i cant find anything on adding a new faction to the game "

It can be done. I am building a mod that incorporates es OpenSp by Xerx (because I don't like fixes missions etc.) and I modified the following files to add new factions:

DATA\initialworld.ini

DATA\MISSIONS\Empathy.ini
DATA\MISSIONS\faction_prop.ini.txt

DATA\MISSIONS\M13\M13.ini <----- this is specific to OpenSP; no idea if an other file should be used when not using OpenSP as a foundation.


The follwowing files also relate to the factions, but modifying them is not absolutely necessary:

DATA\MISSIONS\npcships.ini.txt <----- if you want your faction to fly in new npc ships (the section in faction_prop.ini.txt points tio npc ships)

\DATA\EQUIPMENT\commodities_per_faction.ini.txt

DATA\RANDOMMISSIONS\killablesolars.ini.txt
DATA\RANDOMMISSIONS\rmlootinfo.ini.txt
DATA\RANDOMMISSIONS\vignetteparams.ini.txt

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