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AHHHHHH FreeLancer doesnt work after TNG

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 01, 2003 1:03 pm

AHHHHHH FreeLancer doesnt work after TNG

i disactivated the mod, freelancer launches, and crashes when its about to go to the menu, ahhhhh help me pleaseeeeee

Post Tue Jul 01, 2003 1:24 pm

welcome in the club

Post Tue Jul 01, 2003 2:08 pm

I've got the same problem after disengaging one of Porsche's ship-packs. After hours of investigation and unsuccesful attempts to repair situation, I've deleted saved games from their directory. And... FL begun to launch correctly, problem had vanished. So try to erase saves (but keep copies for any case...).

Post Tue Jul 01, 2003 2:56 pm

question :
how the game handels with the fact that i have a jedi fighter on the next generation server, but the mod is disactivated, doesnt it crash the game?

Post Tue Jul 01, 2003 9:18 pm

The new FLMM (ver 1.2) should solve all problems pertaining to Freelancer not working because of modded saved games. By the way, you don't need to delete the saved games from your Documents folder, just create another folder inside the saved games one, and put them in there. That is of course, if you don't want FLMM doing it for you. =P

Post Wed Jul 02, 2003 2:54 am

the saved games solution havent solved anything on my comp, FL still crashes when loading the main menu

Post Wed Jul 02, 2003 2:59 pm

How can I back-up my accounts before reinstalling Freelancer

Post Wed Jul 02, 2003 9:08 pm

ok guys this is what u do replace all ur .ini's with the .ini pack here on lr that should do it and in mod manager delkete autosave and you shoul;d be fine and also try replacing folders in mod manager too


Mess With the Best Die lIke the Rest

Post Thu Jul 03, 2003 12:14 pm

woops, error

Edited by - Razor_one on 03-07-2003 13:15:14

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