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HELP!!!! CSV poiltable need help

The general place to discuss MOD''ing Freelancer!

Post Thu Jun 26, 2003 5:26 pm

HELP!!!! CSV poiltable need help

i need some help i what to make the CSV poiltable so i can buy it at rochester base can some one please help me

thanks

Post Thu Jun 26, 2003 6:39 pm

In shiparch.ini you need to add a bunch of stuff that's missing like camera settings, weapon hardpoints (CSV has 2 + 1 turret), straffe force, nanobot and shield batt limits and a shield. You can pretty much just look at one of the pilotable ships and see what you need to add, as far as the hardpoints go you can look at the cmp file with the UTF editor or look at loadouts.ini to see what the NPC pilots get.

Then you need to add a hull and package in goods.ini, if you're not concerned with infocards you can just use the IDs from any other ship.

For completeness you'll also want to make your own engine and power for it, if you use the current CSV engine you wont have all the sounds or a trail behind it when you're flying it. Engines are in engine_equip.ini and power systems are in misc_equip.ini.

Then in market_ships.ini, you'll need to find rochester, I think that's Li01_12_base but double check that, it's the only base in Li01 selling one of the Pirate ships (pi_??_package) I can't remeber which one it sells normally, i think it's the lf (Bloodhound) but dont' quote me on that

There are some tutorials in the tutorial forum the cover adding other ships to the game, you can just follow them but use the CSV instead and you should be able to figure it out from there.

Post Fri Jun 27, 2003 7:13 am

ok also if u want it to be playable in umodded m servers its easier ur not creating anything new really follows the steps he did just dont create a new engine or chnage the name of the ship

Mess With the Best Die lIke the Rest

Post Fri Jun 27, 2003 12:33 pm

There is a pilotable CSV in Masssive Addon, and one in Level 2 Mod.
Can't remember base, check the script.

Tygrys

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