The Big Game Mods, my opinion
I've tried most of them clear back to the first Reynen's Mod, the first issue of Dan's reBalance Mod, and the Hostile Universe.
The biggest problem I had with all of them, they went to far. It wasn't fun to play the game anymore. Shields regenned so quick it would take forever to kill a bad guy, not to mention they would gang up on you (8 to 1) and I would be dead quite quickly.
I don't remember to much about Dan's reBalance Mod 1.4, but 1.6 brought a whole bunch of new ships, new loot drops, new missions, and on and on. Also a selectable difficulty level.
Easy; regular game with the new ship and missions, but no neat loot.
Medium; the default, a little more challange and some of the neat loot drops.
Hard; nothing but tough with full loot drops.
1.6 did have some problems. It would crash when you went to the new systems.
I don't know if Dan fixed this in 1.9, I haven't found the new jump hole yet.
Also, in 1.9, a whole bunch of new ships. Almost every ship that has been modded has been included in 1.9
The only other "Big Game Mods" of note are Reynen's Expantion, and the Massive Mod. Reynen's hasn't hit the street yet, but the hype is great. I hope he has included the selectable difficulty levels so all of us can play.
The massive mod looks good, but is tame after playing Dan's reBalance 1.9. The mod is packed with new ships, gates, new systems, and so on, but I didn't find it to challenging. The one new system (Sol) I visited had a base on Earth, but that was it. No population, no missions , no dealers...no nothing.
My opinion...
"Opinions are like a certain part of the human body, everyone has one, and most of them stink"
The Fangman
Edited by - fangmans on 23-06-2003 21:43:49
Edited by - fangmans on 23-06-2003 21:52:43
The biggest problem I had with all of them, they went to far. It wasn't fun to play the game anymore. Shields regenned so quick it would take forever to kill a bad guy, not to mention they would gang up on you (8 to 1) and I would be dead quite quickly.
I don't remember to much about Dan's reBalance Mod 1.4, but 1.6 brought a whole bunch of new ships, new loot drops, new missions, and on and on. Also a selectable difficulty level.
Easy; regular game with the new ship and missions, but no neat loot.
Medium; the default, a little more challange and some of the neat loot drops.
Hard; nothing but tough with full loot drops.
1.6 did have some problems. It would crash when you went to the new systems.
I don't know if Dan fixed this in 1.9, I haven't found the new jump hole yet.
Also, in 1.9, a whole bunch of new ships. Almost every ship that has been modded has been included in 1.9
The only other "Big Game Mods" of note are Reynen's Expantion, and the Massive Mod. Reynen's hasn't hit the street yet, but the hype is great. I hope he has included the selectable difficulty levels so all of us can play.
The massive mod looks good, but is tame after playing Dan's reBalance 1.9. The mod is packed with new ships, gates, new systems, and so on, but I didn't find it to challenging. The one new system (Sol) I visited had a base on Earth, but that was it. No population, no missions , no dealers...no nothing.
My opinion...
"Opinions are like a certain part of the human body, everyone has one, and most of them stink"
The Fangman
Edited by - fangmans on 23-06-2003 21:43:49
Edited by - fangmans on 23-06-2003 21:52:43