Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

List of Hardpoints

The general place to discuss MOD''ing Freelancer!

Post Sat Jun 21, 2003 9:06 pm

List of Hardpoints

I have modelled some new ships for freelancer, but i need to know the names for the hardpointslots.
It would be nice if anyone could tell me all the names for the Hardpoints and their meanings if they are not obvious.

Thanks in advantage
Neo
P.S.: If anyone finds faults in my english or spelling he/she can have them for free.

Post Sat Jun 21, 2003 9:10 pm

do you mean like HpTurrets and such?

BTW y do u ask?

Post Sat Jun 21, 2003 10:42 pm

HpMount - ship mount point
HpEngine0"number" - ship engine (as many as you want)
HpThruster0"number" - ship thruster(as many as you want)
HpShield0"number" - shield mount points
HpTractorSource - your tractor beam source
HpCM0"number" - counter measure dropper(as many as you want)
HpMine0"number" - mine dropper(as many as you want)
HpTorpedo0"number" - torpedo launcher mount point(as many as you want)
HpWeapon0"number" - weapon mount(as many as you want)
HpTurret0"number" - turret mount(as many as you want)
HpHeadlight0"number" - head light mount(as many as you want)
HpRunningLight0"number" - standard light mount(as many as you want)
HpDockingLight0"number" - docking light mount
HpContrail0"number" - vapour trail things off ship(as many as you want)
HpCockpit - no idea havent used it.
HpPilot - puts a little pilot in your cockpit(or a big one if your scale is wrong LOL)
HpRadar0"number" - no idea
HpCloak0"number" - as the name says but if you read the forum you will see its flaws

the 0"number" is zero and a number (the zero is retained even above 10 i.e 015)

there are others to do with the way DA put ships together (HpConnect etc..) and some for building guns. if you want them just open a DA cmp file and take a note of there hard points.
these are the ones i know of. these should get you started

small edit here as Subxero pointed out there dosent have to be a zero in front of the number in HpWeapon's but the one i know for definite that does is HpEngine0"number". with HpWeapon it works fine with or without so it is a good habit to get into to always put the zero in. this way if you go above ten you dont have to remember which one needs the zero and which one dosent (and a lot of debugging to find out why your hard point dosent seem to work/be recognised in the game)

Edited by - free spirit on 22-06-2003 11:17:31

Post Sat Jun 21, 2003 10:51 pm

u dont need 0 after 10 ur number can be like hpweapon15 it doesnt matter

Mess With the Best Die lIke the Rest

Post Sun Jun 22, 2003 12:30 am

it does for some things sub - not all but some


dr del


incoming!!!!

Return to Freelancer General Editing Forum