Sat Jun 21, 2003 6:33 am by Wanderer
Actually the number was 1,000,000. And currently i have a brand new ship. New hull design, a ton of new weapons and shielding levels that will make your eyes pop. 4 heavy beam emplacements that can cut a Rhineland battleship in 2 in seconds, 2 particle cannons, 8 flak cannons, 8 side firing torpedo bays (4 on each side) and 10 interceptor missiles (5 on each side). Also, i've given it 4 shield hardpoints and 2 special advanced countermeasure systems.
I've also upped the firepower of ALL weapons used in the game and ship strength to bring things up to par. Most noticeable change is the Liberty cruiser. Their main cannon is now the sniper rifle of space combat. Long range and high power. 1-2 of these cruisers can bring down a battleship at long range (6km) before it can even get close. Also, ALL of the other ships that previously didn't carry shields now do. In other words, if a capitol ship fight breaks out, your going to see some MAJOR firepower being dished out.
There are only 3 problems with this ship at the moment:
1: DLLs. I can't seem to get the infocards right no matter what i do.
2: Transparent textures. They aren't. Until i can find working transparent tga's i'll have to stick to a solid textured bridge glass
3: Not in FLMM format. Self explanatory actually. If problems 1and 2 get solved, i hope to find someone who would convert them.