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Changing Universe Map
The general place to discuss MOD''ing Freelancer!
24 posts
• Page 2 of 2 • 1, 2
Nice
Now, we should indeed know how to edit the place where the names appear, and, if possible add new names (although that wouldn't be absolutely necessary, as you could also put them into the picture, and replace the nameless map with your customized map, and replace the resource.dll entries with a " ".
Great work, Bondolin!
Btw, I'm getting a very large mail; I fear that is the rar archive being bounced by your hotmail account. It was just slightly too big for My Yahoo account, so maybe your hotmail account has the same problem...
Yep: "Delivery to the following recipients failed." Sucks!
Now, we should indeed know how to edit the place where the names appear, and, if possible add new names (although that wouldn't be absolutely necessary, as you could also put them into the picture, and replace the nameless map with your customized map, and replace the resource.dll entries with a " ".
Great work, Bondolin!
Btw, I'm getting a very large mail; I fear that is the rar archive being bounced by your hotmail account. It was just slightly too big for My Yahoo account, so maybe your hotmail account has the same problem...
Yep: "Delivery to the following recipients failed." Sucks!
Hmm... that explains why it isn't in freelancer.ini and why FLEd-ids doens't look into it. Too bad.
Well, as the map is static (the names are there when the game starts, and nothing changes about it except the stars that pop-up when you have been in a system), there is no practical reason why one shouldn't simply add the names of your choice into the picture, replace the original nav_prettymap.3db file with a copy containing the altered image, and remove the texts FL puts over it. Good enough for me it is.
But it would of course be cooler to do it the 'real' way
Well, as the map is static (the names are there when the game starts, and nothing changes about it except the stars that pop-up when you have been in a system), there is no practical reason why one shouldn't simply add the names of your choice into the picture, replace the original nav_prettymap.3db file with a copy containing the altered image, and remove the texts FL puts over it. Good enough for me it is.
But it would of course be cooler to do it the 'real' way
Resource.dll also contains the news messages:
String Table 3501:
56000, "Famous Manhattan Artist Kidnapped"
56001, "MANHATTAN -- In one of their boldest moves yet {... cut ...} do pay the ransom. "
Now, in ..\DATA\MISSIONS\news.ini is the following section:
[NewsItem
rank = base_0_rank, mission_end
icon = world
logo = news_manhattan
category = 56000
headline = 56000
text = 56001
audio = base = Li01_01_Base
I would think that the 56000 and 56001 refer to the String Table entries in resources.dll.
So the String Table entries in resources.dll can be pointed to as if they were ids_name numbers. So, if there is an ini file arranging the texts on the map, it might point to 1285 for "SIRIUS SECTOR". unfortunately this isn't the case: a search for 1285 does render some coindidental results, where 1285 is inside a larger string, but nothing regarding the map). So the only point of my post is to let you know I checked this dead end.
String Table 3501:
56000, "Famous Manhattan Artist Kidnapped"
56001, "MANHATTAN -- In one of their boldest moves yet {... cut ...} do pay the ransom. "
Now, in ..\DATA\MISSIONS\news.ini is the following section:
[NewsItem
rank = base_0_rank, mission_end
icon = world
logo = news_manhattan
category = 56000
headline = 56000
text = 56001
audio = base = Li01_01_Base
I would think that the 56000 and 56001 refer to the String Table entries in resources.dll.
So the String Table entries in resources.dll can be pointed to as if they were ids_name numbers. So, if there is an ini file arranging the texts on the map, it might point to 1285 for "SIRIUS SECTOR". unfortunately this isn't the case: a search for 1285 does render some coindidental results, where 1285 is inside a larger string, but nothing regarding the map). So the only point of my post is to let you know I checked this dead end.
24 posts
• Page 2 of 2 • 1, 2
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