"3. Making guns/turrets fire multiple shots
This can be done, but it only really works on missiles because laser turrets fire all their shots at the same spot and the different lasers sort of "blend in" with each other. As an example, heres how to make the Javelin missile launcher fire quad bursts of missiles"
that doesnt work for me! i tried to build a laser turret with cruise disruptor and i think i got it to work once, but then, i set something up and since then nohtings working
it seems that only the last projetil_archetype is used, and thats my problem: i got the cd turrets, but they dont fire laser beams:
[Munition
nickname = large_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Munition
nickname = large_station_turret_ammo2
explosion_arch = cruise_disruptor01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.462500
Motor = cruise_disruptor01_mark01_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265161
ids_info = 266161
mass = 1
volume = 0.000000
[Gun
nickname = large_station_turret
ids_name = 263552
ids_info = 264552
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_station_turret_ammo
projectile_archetype = large_station_turret_ammo2
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
nothing wrong there isnt it..? the turret only fires wasp, but no lasers
btw.: question, how would you do such a cruise disruptor turret?
Edited by - w0dk4 on 5/14/2004 5:07:06 PM