Hmm - strange, my cookies must be knackered - this never appeared as a new post had been made for the last three!! Oh well - okay, starting with the ammo limits. I haven't actually ever had any will to increase over 50 missiles / mines, mainly cos - well........i aint had a reason too. However - i will look into it. Some gut instinct tells me that it will be a line in the constants.ini - something like max_limits_ammo = 100 or something, a bit like max_limits_vel but for ammo instead. Will have a fiddle round and so on, see what happens...it could take time - i have alot on! LOL
Okay for stuff selling on gammu - not sure which one is which, but lets see now...
Subxeros misc database helps here - LOL:
ew06_02_base is the one for the robots!
Okay - to sell nano bots you need to........hang on - it doesn't have anything cept the old bar does it? Okay - in that case we need to give it a room. So - go to your freelancer folder. Find the folder for ew06, then look inside. See a folder rooms? Go into that thing then!
Copy and paste ew06_01_equipment - then rename it to ew06_02_equipment. Now then you have a room. Open up the old old files again wiht your ini weapon of choice (I recommend BiniQDU). NOw plonk in the following lines:
[Room
nickname = Equipment
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_02_equipment.ini
this is just letting it know that there is an equipment room on the base and that it is in the directory there!
Okay - that was actually lifted straight from ew06_01_base
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easy eh?
Oks - now go to your misc_equip.ini and copy any entry in there and just rename it as ew06_02_base instead (see below for small example)
[BaseGood
base = ew06_02_Base
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1
MarketGood = nomad_gun01_mark03, 10, -1, 10, 10, 0, 1
MarketGood = nomad_gun01_mark02, 10, -1, 10, 10, 0, 1
MarketGood = nomad_gun01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = nomad_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = nomad_dyson_turret01, 10, -1, 10, 10, 0, 1
MarketGood = nomad_lair_turret01, 10, -1, 10, 10, 0, 1
MarketGood = nomad_lair_turret02, 10, -1, 10, 10, 0, 1
MarketGood = special_nomad_gun01, 10, -1, 10, 10, 0, 1
MarketGood = special_nomad_gun02, 10, -1, 10, 10, 0, 1
MarketGood = special_nomad_gun03, 10, -1, 10, 10, 0, 1
MarketGood = nomad_cruise_disruptor01, 10, -1, 10, 10, 0, 1
MarketGood = nomad_torpedo01_rtc, 10, -1, 10, 10, 0, 1
Have some fun with that stuff too! LOL
Okay - save that off, then you are done for that part - but hang on a sec - no robot to show up and get jolly with?? hmm - mbases.ini it is then. By the way, if you do this then you will HAVE to spend up to one hour correcting the ini file all over again due to corruption by the BiniQ tool. If you don't your file is knackered so that you cannot get missions like ever again (well - not from the board anyways!! LOL)
Okay - open up mbases.ini (this is the most horrible ini file in the game by the way!)
NOw here is the mbases.ini entry for your base of choice (it is the very last one in the file - scroll to the bottom!)
[MBase
nickname = Ew06_02_Base
local_faction = fc_or_grp
diff = 19
[MVendor
num_offers = 0, 0
[BaseFaction
faction = fc_or_grp
weight = 100
npc = ew0602_robot_001_m
npc = ew0602_robot_002_m
npc = ew0602_robot_003_m
npc = ew0602_robot_004_m
npc = ew0602_robot_005_m
npc = ew0602_robot_006_m
npc = ew0602_robot_007_m
[GF_NPC
nickname = ew0602_fix_bartender
base_appr = Robot_body_b
individual_name = 245181
affiliation = fc_or_grp
voice = rvp106
room = bar
[GF_NPC
nickname = ew0602_fix_weaponsdealer
base_appr = Robot_body_a
individual_name = 245182
affiliation = fc_or_grp
voice = rvp151
[GF_NPC
nickname = ew0602_robot_001_m
base_appr = Robot_body_c
individual_name = 221051
affiliation = fc_or_grp
voice = rvp140
room = bar
[GF_NPC
nickname = ew0602_robot_002_m
base_appr = Robot_body_b
individual_name = 221052
affiliation = fc_or_grp
voice = rvp146
room = bar
[GF_NPC
nickname = ew0602_robot_003_m
base_appr = Robot_body_d
individual_name = 221053
affiliation = fc_or_grp
voice = rvp151
room = bar
[GF_NPC
nickname = ew0602_robot_004_m
base_appr = Robot_body_b
individual_name = 221054
affiliation = fc_or_grp
voice = rvp140
room = bar
[GF_NPC
nickname = ew0602_robot_005_m
base_appr = Robot_body_e
individual_name = 221055
affiliation = fc_or_grp
voice = rvp106
room = bar
[GF_NPC
nickname = ew0602_robot_006_m
base_appr = Robot_body_b
individual_name = 221056
affiliation = fc_or_grp
voice = rvp101
room = bar
[GF_NPC
nickname = ew0602_robot_007_m
base_appr = Robot_body_c
individual_name = 221057
affiliation = fc_or_grp
voice = rvp101
room = bar
[MRoom
nickname = bar
character_density = 7
fixture = ew0602_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom
nickname = Planetscape
character_density = 3
fixture = ew0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
Now add this:
[MRoom
nickname = Equipment
character_density = 1
fixture = ew0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
Which i just stole from the ew06_01_base entry instead. Nice and simple eh?
Okay - that is sorted. Now then - rumours eh? Hmm - we need one of the bars population now
[GF_NPC
nickname = ew0602_robot_004_m
base_appr = Robot_body_b
individual_name = 221054
affiliation = fc_or_grp
voice = rvp140
room = bar
First - open up FLED ids and navigate to your directory of FL - now punch in this number:
245182 - notice the text there?
That comes out as this in game:
Robots
Gammu equipment dealer
Rebus RN-332
Now these numbers are free so you can type em in and then save the information as you like (hehe)
245184 -> 245900 ( i didn't bother going any further as 716 names is enough i think for anyone!!!!!
So using the set out already seen, replace parts of the text, then save as 245184 or 245185, and give all the robots a custom name (no rude ones - Mr.
Phil Mc-Crackin lives on my planets thanks.
Now they all have silly names - the rumours;
Well - i lifted these from someone else in the file :
rumor = base_0_rank, mission_end, 1, 131691
rumor = base_0_rank, mission_end, 1, 131692
rumor = base_0_rank, mission_end, 1, 131694
rumor = base_0_rank, mission_end, 1, 131696
rumor = base_0_rank, mission_end, 1, 131697
rumor = base_0_rank, mission_end, 1, 131698
Plonk them below a monkey - sorry, robot entry so it looks like this:
[GF_NPC
nickname = ew0602_robot_002_m
base_appr = Robot_body_b
individual_name = 221052
affiliation = fc_or_grp
voice = rvp146
room = bar
rumor = base_0_rank, mission_end, 1, 131691
rumor = base_0_rank, mission_end, 1, 131692
rumor = base_0_rank, mission_end, 1, 131694
rumor = base_0_rank, mission_end, 1, 131696
rumor = base_0_rank, mission_end, 1, 131697
rumor = base_0_rank, mission_end, 1, 131698
Now then - to get your own little rumours -hmm - lets see about the space with those missions in eh?
They are contained in the misc_text.dll - which is rather full but.....
134400 up to 135000 is free (thats 600 rumours so the barman tells me) so there you go, open one of those above 131691 as your template, then replace legible text (ie -plain english parts that are obviuosly the rumour) with what you want them too say. Save the file and hope for the best....(by the way, suggest you give all of them some rumours and so on...........
Now the bad bit - i have never tried this, so although it looks straight forward and easy, i have never actually tried it this way to see if it works. I have changed rumours, but never made new ones on a base before. You may have to reland etc several times before you get one, but please let me know if it works as i like to keep abreast of these things!
Hope it works (crosses fingers) but in the fickle world of FL modding yuou can never be too sure if it will or not!!!
Chips