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cap ship problems

The general place to discuss MOD''ing Freelancer!

Post Thu Jun 12, 2003 8:03 pm

cap ship problems

I don't know if this has already been discussed, but I haven't seen many mods with custom capital ships... Anyway, when I create a cap ship, it looks fine until it gets on the side of your screen. Then it disappears, but you can still see the guns, engines, etc., but not the ship itself. Does anyone know why this happens?

I was thinking it may be because the FL cap ships are made up of a bunch of different collision groups, each with their own distinct mesh, but mine is just one big thing. If this is true, does anyone know how to link those different meshes?

A sig? Bah[! Who needs a sig?[!

Post Thu Jun 12, 2003 8:59 pm

well thats just ur cameras and stuff being too close i think and also ur ship may be to manuverable that could also be the problem post the info from the file and let me see

Mess With the Best Die lIke the Rest

Post Sat Jun 14, 2003 9:08 pm

I have the same problem , made myself a order train and when i go into formation with it and change to turret view the whole ship dissapears exept the turrets lol
i think it has to do with the Level of details system that is implemented in the game , but not in our custom ships
prolly there is not much of a problem with small ships , but there is with big ships
Just wonder myself if it would work using lod textures on a ship that is designed in milkshape without the lod ??
does the game automaticly know to use lod textures without being defined in the cmp files ?
its not hard to make lod textures with the dds plugin for psp


grey out

Post Sat Jun 14, 2003 11:56 pm

well i have the same problems but dont worry just launch into space and u can see ur ship again

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