Joining shapes in 3D models.
O.k. i am sorry if this has already been answered, but as far as i can see it hasnt - probably because it is really obvious. However i have sat up all night reading tutorials (borg sphere, zens, kasdians and many more) and am a little tired so cut me some slack
Having finally managed to model ships in Milkshape and get them correctly imported into FL i am a little stuck. I am trying to model the Pather Clipper from Elite II. I have made the main body, but it has at least 7 seperate parts that it seemed logical to me to create as different objects. What i need to know is do i have to manually join all these parts to the main body? Or is having the contacting surfaces flush enough?
I had started manually dividing all my nice straight edges to get in extra vertices to merge but it makes the model look really crap in smooth shading. Should i have created the whole lot in a oner?
Having finally managed to model ships in Milkshape and get them correctly imported into FL i am a little stuck. I am trying to model the Pather Clipper from Elite II. I have made the main body, but it has at least 7 seperate parts that it seemed logical to me to create as different objects. What i need to know is do i have to manually join all these parts to the main body? Or is having the contacting surfaces flush enough?
I had started manually dividing all my nice straight edges to get in extra vertices to merge but it makes the model look really crap in smooth shading. Should i have created the whole lot in a oner?