Making Mods Work ESTABLISHING MOD STANDARDS
Many of the modders out there have great work, but sometimes their ships do not load right, or they crash the game, and most come with inadequate read-me files. If modders like Porsche can have a ship (pack) work first time and maintain stability, why can't the others??? The community needs help.
1) With each mod announcement there needs to ba a brief description as to who can use the mod. Is it for the standard game, SP/MP/Both if servers have it, for a particular mod only -- ie a ship working only with the babylon 5 mod, or what.
2) Most read-me files stink. I'm a professor. If I gave directions like those I find with mods, 9 of 10 students would complain and fail! Can we make a post on this forum with multiple installation methods from different modders, that any modder can simply cut and paste from to include with the download? It needs to describe (even for newbies) step by step installation instructions, and possibly a troubleshooting tip or two.
3) FLMM works pretty good and is becoming a standard. The mod should say whether or not it is compatable, or what effect it has on other mods.
4) The mod should list what files it modifies.
5) The mod needs adequate testing before bieng posted. Users shouldn't have to waste time crashing, deleting saved games ,and whatnot.
Thanks
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