D'oh! Looks like I've got my work cut out for me now
Ok, just to answer Just Some Guy...
1: One of the main things I want to do.
2: Stats shouldn't be hard, and I'm sure I can figure out the projectiles...
3: Hmmm.... That might be for a later version...
4: This is the hardest part, but I have some ideas....
5: Shouldn't be too hard.
6: See 3 (once I do the editing thing, adding in a new one should be easy).
7: Hmmmm.... Interesting... Will see what I can do.
8: One of the first things I'm doing.
9: I agree with this one. I liked Privateer where you bought system maps (you started with the one for the system you were in). The biggest problem will be the system editor, but I'll see how I go.
10: Should be easy... (famous last words
).
11: lol... I was going to do that, just trying to figure out the best way of doing it.
One other thing I want to do is make it 100% compatible with FLMM, so you can click a button to save it to the folder and it can be used straight away. It will make it easier for testing.
What I will do is a roadmap of what I am doing, and what I plan to do. It will be written in VB.NET (as I know VB better that C++), and will utilise various other programs that support command line functionality, such as Bini and ResHacker (as long as I have the authors permission).
One other idea I had (which will be a later add-on) is a ship price calculator. You set prices for the hulls and components, and it spits out a price. Might even see if I can include the ability for people to write plugins...
Also, it needs a name. I am going to use Marauder's Mod Maker, but would like something better. Freelancer Mod maker is out for two reasons: 1) the acronym for it clashes with the mod manager, and 2) I want to avoid using any Microsoft trademarks anywhere in it to cover myself. So... any ideas?