FL Rebalance 1.4b problems...
But...
I have worked with mods a lot on other games that actually were desinged for them, like Quake 2, Quake 3, and Half-Life. And have an intuitive idea of how FLMM is working, even though the designers (of the game not FLMM) have made it 10 times harder than it has to be.
There are a lot of 'little' bugs in FL RB 1.4b
1. Ships drop out of the cinematics and reappear (who cares really?)
2. The Vak at Rochester comes with 2 'Turret Guns' that have no icons, and crash the game if you do anything other than sell them when you buy the ship.
3. The X-Wing always has a space for countermeasure flares, even though you can't mount any countermeasure dropper or launch countermeasures.
4. Lots of icons for ships are missing, or are the icons for other ships.
And lastly, On the mission where you are to hijack Lord Hakura's Transport (mission 4?) the mission starts ok, but about when the transport is supposed to start moving, the game crashes hard. Every time no matter what.
I was just wondering if anybody else had this problem? Or knows how to fix it? I have the Porsche Ship PaK 3.0, and Babylon stuff copied into my Freelancer folder correctly (as far as I know). And the game ran (relatively) fine for 6 hours until I got to that one mission. (or maybe just a cheat to skip over that mission)
Thanks.
This might be a good catch all for other similar problems found in 1.4b
(BUT NOT THE 'MY GAME CRASHES AT STARTUP PROBLEM' WHICH HAS BEEN ANSWERED IN LIKE 7 DIFFERENT THREADS ALREADY!!!!)