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what is wrong with this script?

The general place to discuss MOD''ing Freelancer!

Post Sun Jun 01, 2003 7:04 pm

what is wrong with this script?

<script>
<header name="Flyable cruiser mod">
<scriptversion>
1.0
</scriptversion>
<author>
Evel
</author>
<modurl>
--------
</modurl>
<description>
Makes the liberty cruiser into a player usable ship
but replaces the rhino at manhattan
</description>
</header>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = lc_hull
category = shiphull
ship = li_cruiser
price = 1
ids_name = 12978
item_icon = Equipment\models\commodities\nn_icons\equipicon_nomadpower.3db

[Good
nickname = lc_package
category = ship
hull = lc_hull
addon = armorscale99
addon = cruiser_engine_01, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = sfx_rumble_cruiser
addon = li_cruiser_forward_gun01, HpWeapon01
addon = li_battleship_turret04, HpTurret_L5_01
addon = li_battleship_turret04, HpTurret_L5_02
addon = li_battleship_flak_turret01, HpTurret_L5_03
addon = li_cruiser_missile_turret01, HpTurret_L5_04
addon = li_cruiser_missile_turret01, HpTurret_L5_05
addon = li_battleship_turret04, HpTurret_L5_06
addon = li_battleship_turret04, HpTurret_L5_07
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09
<source>
</data>

<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = lc_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>

<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
[Ship
nickname = li_cruiser
</section>
<dest>
type = CRUISER
</dest>
<source>
type = FREIGHTER
</source>
<dest>
hold_size = 1000000
</dest>
<source>
hold_size = 1000000
camera_offset = 40, 240
</source>
</data>
</script>
------------------------------------------------------------------------------------------------

it tells me:

Unable to load mod!
Error: unable to find 'script' tag in script
Reading mod script...
Parsing mod script...
Found mod: C:\PROGRAM FILES\FREELANCER MOD MANAGER\mods\flyablecruiser


so annoying...
help plz???

However hard we fight, however mighty our allies, there is always something that can destroy us. Be it Fire or Ice, all these change is how long it takes for us to surrender to death. -Evel-

Post Sun Jun 01, 2003 7:09 pm

dude honestly if i were u i tried xml and had trouble with it couldnt get it towork really pissed myself off ur better of just making a mod using the .ini files u know and do it that way its sooo much easier to deal with

Mess With the Best Die lIke the Rest

Post Sun Jun 01, 2003 7:27 pm

I'm fine with .xml AND .ini...

just this script doesn't want to work...

anyway, no-one has actually made a flyable cruiser mod, just put up tutorials so I thought I might as well make an FLMM version...

However hard we fight, however mighty our allies, there is always something that can destroy us. Be it Fire or Ice, all these change is how long it takes for us to surrender to death. -Evel-

Post Sun Jun 01, 2003 7:43 pm

That script worked fine for me, when I copied and pasted it into a blank script.xml file. Maybe something got fixed when you put it into your post?

------------------------------------
Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven

Post Sun Jun 01, 2003 8:09 pm

*praises IGx89 for creating FLMM*


thank you O great one, FLMM is the only thing that stopped me going insane in the dark days of completed SP...

hmm... you say the mod worked fine?
XD... must be just me...

However hard we fight, however mighty our allies, there is always something that can destroy us. Be it Fire or Ice, all these change is how long it takes for us to surrender to death. -Evel-

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