what is wrong with this script?
<script>
<header name="Flyable cruiser mod">
<scriptversion>
1.0
</scriptversion>
<author>
Evel
</author>
<modurl>
--------
</modurl>
<description>
Makes the liberty cruiser into a player usable ship
but replaces the rhino at manhattan
</description>
</header>
<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = lc_hull
category = shiphull
ship = li_cruiser
price = 1
ids_name = 12978
item_icon = Equipment\models\commodities\nn_icons\equipicon_nomadpower.3db
[Good
nickname = lc_package
category = ship
hull = lc_hull
addon = armorscale99
addon = cruiser_engine_01, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = sfx_rumble_cruiser
addon = li_cruiser_forward_gun01, HpWeapon01
addon = li_battleship_turret04, HpTurret_L5_01
addon = li_battleship_turret04, HpTurret_L5_02
addon = li_battleship_flak_turret01, HpTurret_L5_03
addon = li_cruiser_missile_turret01, HpTurret_L5_04
addon = li_cruiser_missile_turret01, HpTurret_L5_05
addon = li_battleship_turret04, HpTurret_L5_06
addon = li_battleship_turret04, HpTurret_L5_07
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09
<source>
</data>
<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = lc_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
[Ship
nickname = li_cruiser
</section>
<dest>
type = CRUISER
</dest>
<source>
type = FREIGHTER
</source>
<dest>
hold_size = 1000000
</dest>
<source>
hold_size = 1000000
camera_offset = 40, 240
</source>
</data>
</script>
------------------------------------------------------------------------------------------------
it tells me:
Unable to load mod!
Error: unable to find 'script' tag in script
Reading mod script...
Parsing mod script...
Found mod: C:\PROGRAM FILES\FREELANCER MOD MANAGER\mods\flyablecruiser
so annoying...
help plz???
However hard we fight, however mighty our allies, there is always something that can destroy us. Be it Fire or Ice, all these change is how long it takes for us to surrender to death. -Evel-
<header name="Flyable cruiser mod">
<scriptversion>
1.0
</scriptversion>
<author>
Evel
</author>
<modurl>
--------
</modurl>
<description>
Makes the liberty cruiser into a player usable ship
but replaces the rhino at manhattan
</description>
</header>
<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = lc_hull
category = shiphull
ship = li_cruiser
price = 1
ids_name = 12978
item_icon = Equipment\models\commodities\nn_icons\equipicon_nomadpower.3db
[Good
nickname = lc_package
category = ship
hull = lc_hull
addon = armorscale99
addon = cruiser_engine_01, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = sfx_rumble_cruiser
addon = li_cruiser_forward_gun01, HpWeapon01
addon = li_battleship_turret04, HpTurret_L5_01
addon = li_battleship_turret04, HpTurret_L5_02
addon = li_battleship_flak_turret01, HpTurret_L5_03
addon = li_cruiser_missile_turret01, HpTurret_L5_04
addon = li_cruiser_missile_turret01, HpTurret_L5_05
addon = li_battleship_turret04, HpTurret_L5_06
addon = li_battleship_turret04, HpTurret_L5_07
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09
<source>
</data>
<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = lc_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
[Ship
nickname = li_cruiser
</section>
<dest>
type = CRUISER
</dest>
<source>
type = FREIGHTER
</source>
<dest>
hold_size = 1000000
</dest>
<source>
hold_size = 1000000
camera_offset = 40, 240
</source>
</data>
</script>
------------------------------------------------------------------------------------------------
it tells me:
Unable to load mod!
Error: unable to find 'script' tag in script
Reading mod script...
Parsing mod script...
Found mod: C:\PROGRAM FILES\FREELANCER MOD MANAGER\mods\flyablecruiser
so annoying...
help plz???
However hard we fight, however mighty our allies, there is always something that can destroy us. Be it Fire or Ice, all these change is how long it takes for us to surrender to death. -Evel-