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Ship too large...?

The general place to discuss MOD''ing Freelancer!

Jin

Post Sun Jun 01, 2003 1:12 am

Ship too large...?

Everytime I try to dock with my brand spanking new Nomad ship, it says that my request was denied, they can't accomidate ships my size. I have no idea why not and it's pretty annoying.

And yes, I did add
mission_property = can_use_berths
and
mission_property = can_use_large_moors
So I have no clue why it isn't working, and I would appreciate it if someone could tell me =P

Post Sun Jun 01, 2003 2:53 am

Your only supposed to have 1 mission property not 2.

Jin

Post Sun Jun 01, 2003 3:24 am

That's not it, I've tried it with both on or just the one for berths and I can't dock because my ship is too large (according to the base) and they can't accomidate it.

I have no clue why this isn't working, I've comapred it to the rest of the flyable ships configurations and aside form the order things are in everything looks the same, but order shouldn't matter.... I put my camera angles in a different place then where the rest of the ship configs have them and they work fine.... Odd

Post Sun Jun 01, 2003 2:41 pm

I dunno, thas sucks bro. My Explanation is that it's too small inside the facility.

Post Sun Jun 01, 2003 4:38 pm

whats the mass set at, its possible this is the way the stations verify your size

Jin

Post Sun Jun 01, 2003 5:08 pm

I'll mess around with the properties some mroe, see if something will change this, I'll leave this topic up and if I do find the answer I'll post it here so if anyone ever has this problem in the future, they'll be able to find it. Thanks to everyone whose tried to help.

Jin

Post Sun Jun 01, 2003 9:24 pm

Alright, I'm out of idea's, so here's my config for the ship... If anyone see's anything wrong with it, let me know.

[Ship
ids_name = 237039
ids_info = 66579
nickname = no_fighter
LODranges = 0, 80, 120, 1000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150.000000
hold_size = 800
linear_drag = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 58000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 100000
camera_offset = 10, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 888
shield_battery_limit = 888
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01

Post Sun Jun 01, 2003 9:50 pm

I can confirm this. Today I just created a duplicate (mind you, no settings changed ) of the Dromedary and I got the same error. EXTREMELY frustrating, being no settings (save the extra loaded ini files and the changed nick names ) have been changed. Just wanted to confirm and see if anyone else has had this problem as well (more importantly, the solution )?

RogueNewbie

EDIT: *****

Okay, I found the answer to the problem, and I hope it's the same situation with you as well! First of all credit goes to Catscratcher , being he is the one that had this problem first and posted the solution on a sticky tutorial.

It turns out that the game handles all additional ini files perfectly... that is with the exception of the shiparch.ini file. I like keeping things as clean as possible, and as such I usually make separate DLL/ini files. This works with everything but the shiparch.ini file it would seem.

Sure enough, i moved over my new ship data from dr_shiparch.ini into shiparch.ini and everything is fine now; docking, landing, and all that good stuff! I don't necessarily like adding new code to the original ini, but it works. Oh, and make sure to remove the reference to your modified shiparch.ini file in the freelancer.ini file!

I hope this helps!

Those who forsake freedom for security neither gain nor deserve either - Thomas Jefferson

Edited by - RogueNewbie on 02-06-2003 00:46:53

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