Sun Jun 01, 2003 9:24 pm by Jin
Alright, I'm out of idea's, so here's my config for the ship... If anyone see's anything wrong with it, let me know.
[Ship
ids_name = 237039
ids_info = 66579
nickname = no_fighter
LODranges = 0, 80, 120, 1000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150.000000
hold_size = 800
linear_drag = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 58000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 100000
camera_offset = 10, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 888
shield_battery_limit = 888
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01, HpTorpedo01