Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Starcraft Ships

The general place to discuss MOD''ing Freelancer!

Post Fri Jun 13, 2003 11:39 pm

Biological Thurster, you meant fart?

Just joking, the problem is we can not have moving parts on the ship like zerg units do. Zerg however, operate in atomsphere mostly and they fly in air. I don't know what to do with their wings.

Peace doesn't exist between the livings, but the dead.

Post Sat Jun 14, 2003 1:42 am

I'm not a modder, just a player, but I would love to be a modder. Help, anyone please?



Edited by - shasla5 on 14-06-2003 02:45:52

Post Sat Jun 14, 2003 8:07 am

starcraft ships in freelancer would rule. yamato gun could be some sort of torpedo, i think if you gave the javelin missile green smoke and better turning it would make a good mutalisk weapon, dropships should have 2-3 turrets on top, 1-2 on bottom and 2 guns, dont think observer would work too well (or if it did it wouldnt be popular), zergs would be hard to model so i would forgive anyone for leaving them out. you could (could you?) set up a sp campaign where you are protoss, the carrier is a capship (like Osiris) and you fly an interceptor.

Post Sat Jun 14, 2003 11:35 pm

that sounds cool but im a player and include terran campaigns but not zerg they i CANNOT stand because they are disgusting but they are good for the yamoto gun on the battleship




Battlecruiser on the alert!

Post Sun Jun 15, 2003 2:03 am

actually if you look in the starcraft manuel. there are 3d models of them. and in starcraft ghost there are also 3d models./

Heretic

"He would make a lovely corpse." - Charles Dickens (1812-1870)

Post Mon Jun 16, 2003 3:40 am

Zerg is my fav. and we need at least some defenders? overlords.

But protoss is my second fav.! NEED carrier that shoots little missles that look like the watschamakallzitz the litle guys it deploys.
Also should have arbiter of course.

_____________________________
Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Fri Jul 18, 2003 1:36 pm

Hint for Bioships: Use the Nomads!
There is a parameter in shiparch.ini that makes ships transparent. It's called "Nomad = true".

And for the Yamato Gun: I made some sort of ubermissile. A Gauss cannon. It fires a fast little projectile based on the Rheinland Homing Missile (Sunstalker i believe... umm the green missile), just without a trail and with a nice firing sound. If any modder making a SCM want it, tell me! [email protected]

Post Sat Jul 19, 2003 2:27 am

yes, the inability to create moving objects on the ships removes some form list (at least for me) But has anyone forgotten the scourge? The classic little Kamikaze? If you have.....Shame On You.......

_____________________________
With his army of tapeworms, hell rule the world!
And if you dont know why a tapeworm might take over the world....
Then see one for yourself!.

(I USED to be Santa)

Return to Freelancer General Editing Forum